Fortnite Adds Venom: Let There Be Carnage and Tom Hardy-Inspired Venom and Eddie Brock Outfit

Posted on September 24, 2021 by

In celebration Venom: Let There Be Carnage, Fortnite has added a new Tom Hardy-inspired Eddie Brock Outfit that features a Venom Unleased Emote that will transform him into a Venom that looks just like the one found in the upcoming film.

Revealed by The Fortnite Team, this Outfit joins the Carnage one from Fortnite's Chapter 2 Season 8 Battle Pass and another comic-based Venom Outfit that was added in November 2020.

While this Outfit starts you out as Eddie Brock and won't turn you into Venom until you use the built-in Venom Unleashed Emote, you can choose to start as Venom by selecting that Style in the Locker. Additionally, players can turn back into Eddie by using the same Emote in-game.

The Eddie Brock Outfit also comes with the Symbiote Scythe Picaxe, and the Venom Bundle also adds the other Venom Outfit, the Different Tasty Snack Emoticon, the Tendrils of Venom Back Bling, the Symbiotic Sail Glider, and the Symbiote Trail Contrail. If players own any of these items already, the Venom Bundle will cost less V-Bucks than normal.

After multiple delays, Venom: Let There Be Carnage is finally set to be released in theaters on October 1, and it is set to push PG-13 to the "very limits."

For more on Venom and Fortnite, check out the Let There Be Carnage poster that teases the return of She-Venom and how you can find both the Venom and Carnage Symbiotes in Fortnite's latest season.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Halo Infinite’s Full Technical Preview Schedule Revealed By 343 Industries

Posted on September 24, 2021 by

343 Industries has revealed the full schedule for the latest Halo Infinite Multiplayer Technical Preview for the weekends of September 23 – 26 and September 30 – October 4.

343 shared the details on Halo Waypoint, also saying that the goal of this weekend's preview is to "test our services and systems at scale, gather data on a breadth of real-world hardware configurations, and obtain feedback on Arena, Training Mode, as well as the new Halo Waypoint web and app experiences."

During the weekend of September 30 – October 4, "Big Team Battle will go live and take it up a notch."

While Training Mode and Weapon Drills in this Halo Infinite Multiplayer Technical Preview will be playable the entirety of both weekends, there will be specific play sessions where players will be able to team up with friends and matchmake. These dates and times are as follows;

Weekend 1 – September 23 through September 26 – Arena

  • Friday, September 24 @ 10am-2pm & 5-9pm PT
  • Saturday, September 25 @ 10am-2pm & 5-9pm PT
  • Sunday, September 26 @ 10am-2pm & 5-9pm PT

Weekend 2 – September 30 through October 4 – Big Team Battle & Arena

  • Friday, October 1 @ 10am-2pm & 5-9pm PT
  • Saturday, October 2 @ 10am-2pm & 5-9pm PT
  • Sunday, October 3 @ 10am-2pm & 5-9pm PT
  • Close: Monday, October 4 @ 10am PT

Players will also be able to play in Halo Infinite's Social Arena and Bot Arena multiplayer playlists during set times, and Big Team Battle will feature Capture The Flag, Slayer, and Total Control on Fragmentation.

As with the first preview, a preview of the Battle Pass will be available, and each account has been granted Credits (cR) so that the Battle Pass and certain items can be purchased for testing during the flight.

This test flight is only available to certain players who had a fully registered Halo Insider profile by September 13. If you have yet to complete your profile on Halo Waypoint, be sure to do so, as that will be the best way to get invited to future tests.

If you did get an invite, you can check out the Installing on Xbox and/or Installing on Steam articles on the Halo Insider Support Site to help get you in the action as quickly as possible.

For more on Halo Infinite, check out 343 explaining multiplayer's challenges to ease fans' worries about progression and the sly Destiny reference that is part of Halo Infinite's Big Team Battle.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Crystal Dynamics is working on the new Perfect Dark game Perfect Dark

Posted on September 24, 2021 by


The new Perfect Dark game is being co-developed by Crystal Dynamics, the Square Enix studio responsible for the recent Tomb Raider trilogy, Marvel's Avengers and Gex (vale Gex). The announcement was made today by the game's primary studio, The Initiative.

“We are partnering with Crystal Dynamics, the world class team behind character-driven games such as Tomb Raider, to bring this first-person spy thriller to a new generation,” The Initiative tweeted. “The teams couldn’t pass up a chance to work together.  We’re still early in development, but incredibly excited to use this unique opportunity to deliver on the vision for Perfect Dark!”

The Initiative is a new Los Angeles based studio. It has yet to release a game, but it's headed by Darrell Gallagher, who spent ten years at Crystal Dynamics working across the Tomb Raider series. The Initiative's Daniel Neuburger also previously worked at Crystal Dynamics, though the studio also boasts former talent from BioWare, Sony Santa Monica, Blizzard and more.

Perfect Dark doesn't have a release date or even a release window just yet, and it sounds like development had barely begun as of July

“In the end and this'll sound like maybe the wrong thing to say I actually don't think it matters what path that we pick,” Xbox head Phil Spencer said in July regarding the game's possible direction, “whether we decided to go back and reimagine Perfect Dark or do something new, I think the important thing is the quality of the execution and whether we deliver a delightful game that people love.”

This mod adds an incredible photo mode to almost any UE4 game photo mode

Posted on September 24, 2021 by


(Image credit: Suspiria 72)

At this point we practically expect photo modes in certain kinds of games. If you're playing a fancy open-world or action game with exquisitely detailed graphics, it's a surprise to find the developers didn't implement a good way to capture the perfect freeze frame of a lush landscape, a cool pose, or a detailed facial expression. 

And even when games do have their own photo modes, these proprietary versions can have limitations. If you've been looking for a more multi-purpose photo mode tool, you'll be glad to know that screenshotting aficionados already invented it: the Universal Unreal Unlocker, or “UUU.”

(Image credit: Pino44io)

The UUU mod lets you trigger a free cam mode in a lengthy list of Unreal Engine 4 games (more than 300, according to UUU's creator), disable HUDs, and recreate the in-game console. Plus it adds a frame skip function. The result is a lot of freedom to capture exactly the right moment—even during cutscenes, which are usually off-limits. 

It's also a ticket to wander through game environments that either go underappreciated or missed entirely, like the cyberpunk cityscapes of The Ascent or Star Wars Jedi: Fallen Order's iconic Imperial bases. 

(Image credit: TeoTave)

I chatted with the UUU community on Discord to see their work and hear from a few members. TeoTave told me about the shot above, which he grabbed in Jedi: Fallen Order. “I wanted to capture that idle pose from Cal while giving the impression he's looking to the environment in the background, but I also wanted to add an 'intruder element' in the frame, like that starship in the upper left corner,” TeoTave says.

“UUU was used here for removing some unwanted effects, for the free camera, for freezing the game at the right moment (after counting the seconds for the idle animation to trigger and the starship to appear in the frame…and countless of tries) and for hotsampling.”

(Image credit: pino44io)

UUU was created by software developer and game modder Frans Bouma, AKA Otis_Inf, who's worked on camera mods for some time, but always wanted to make something more universal. 

He and a friend started building camera unlockers for a few specific UE4 games, and then worked to make the code increasingly generalized so it would function across multiple titles made with the engine. Lo and behold, it worked, and Bouma has been able to keep up with Unreal Engine updates that would otherwise complicate things.

(Image credit: Suspiria72)

The UUU also uses what's called “hotsampling” to help you take more detailed photos without melting your GPU.

“The idea is that you compose a screenshot at a size you can see on your monitor in windowed mode. Say 1920×1080. Then use software to resize the window to 7680×4320 (8K or whatever you want), let the game resize, grab a quick screenshot, then resize again before your GPU explodes. The full window won't fit on your screen, but most capture software will still grab the full framebuffer. So long as you resize to a resolution of the same aspect ratio, the screenshot should be the same as the one you composed, just much higher resolution,” UUU community moderator Jim2point0 said.

(Image credit: Jim2point0)

Many of the screenshots submitted by the UUU community featured some level of hotsampling, as well as alteration using ReShade.

Portrait shots of PC gaming's most beloved characters are easier with the UUU tool. If a game supports any arbitrary resolution, you can resize your shot and get a high-res image without having to awkwardly rotate your camera or crop in on a distant shot.

(Image credit: Frans Bouma/Otis_Inf)

Bouma isn't just keeping pace with UE4. He's also recently added a new light system that can add custom lighting in real-time. In this shot from Kena: Bridge of Spirits, he's added two custom light sources that illuminate the heroine's staff and face.

See more

UUUsers have also used the free cam functionality to dig deeper into parts of the games that developers probably never intended to be seen.

“There is a moment on Ruiner in which the character gets into a kind of bike that is supposed to go lightspeed,” Discord user SammirLlm says. “The first time I was like 'man this trail sure is looong,' but when I got to replay it and used UUU on that scene, turns out the bike is not moving, it's the surroundings that are moving quickly and in a kind of loop so you get this sense of motion. Honestly it was pretty funny to see.”

(Image credit: InquisitorAles)

Another recently added feature that screenshotters have been finding use for is the camera path function. This lets you create a path for the camera to follow, sort of like a virtual camera dolly just like you'd see in professionally edited movie trailers. Check out the video below for an example using The Ascent's main city hub.

And for modders who want to crank games beyond their stock settings, UUU reenables each UE4 game's console command function, occasionally letting you tweak graphical settings beyond what even developers set for ultra mode.

For more examples of what you can do with Universal Unreal Unlocker, check out the Hall of Framed, where popular community posts are highlighted. You can also check the full list of games supported by UUU here.

Below is a gallery of additional screenshots from the UUU community submitted to PC Gamer.

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(Image credit: SammirLlm)
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Unique SNES platformer and city-builder hybrid Actraiser just got a remake Actraiser Renaissance

Posted on September 23, 2021 by


Today's Nintendo Direct was a good one for fans of retro platformers: Castlevania Advance Collection was announced and released, but arguably more exciting is the re-emergence of Actraiser. Originally released in 1990, Actraiser is a unique blend of platforming and city-building. It's a bit of a cult deep cut, so it's surprising that Square Enix has not only exhumed it, but delivered something close to a full remake.

Actraiser Renaissance boasts “remastered” 2D graphics, which is a bit of an understatement because they look thoroughly redrawn. It also features an “upgrade” to Yuzo Koshiro's soundtrack, by Koshiro himself, but you can stick to the original score if you like. As is typical for retro remakes nowadays, Actraiser Renaissance also adds a save game feature, as well as new difficulty levels.

The graphics have definitely been redone with modern tech (check out footage of the old SNES game below), and unlike the likes of Wonder Boy: The Dragon's Trap, it doesn't look like you'll be able to toggle between the old pixel art and the new. A slight disappointment, given that the original game is only available on SNES and as a weird 2004 mobile phone port.

But it's definitely an oddity worth dipping into: the game is pretty much an even split between the “realm acts” platforming action and the “realm management” god game component. In addition to building your settlement you'll also need to defend it from enemy invasion, which adds a real-time strategy element as well. It's on Steam right now

Nintendo Switch Online + Expansion Pack is a new membership plan featuring N64 and Genesis games with optional controllers

Posted on September 23, 2021 by

During tonight’s Nintendo Direct, an additional service was announced for Switch Online.

Dubbed Nintendo Switch Online + Expansion Pack, the new membership plan is coming to Nintendo Switch Online in late October with classic Nintendo 64 and SEGA Genesis games.

In addition to all the benefits of a Nintendo Switch Online membership such as online play, access to library of NES and Super NES games, and more, members can play select titles like Mario Kart 64 online with up to four players for the first time ever.

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The Shadowrun Trilogy Is Coming to Switch in 2022

Posted on September 23, 2021 by

The Shadowrun Trilogy is coming to Nintendo Switch in 2022.

The collection of cult classic RPGs feature turn based combat, branching narrative paths, and more. They take place in a dystopian future, and are described as, "cyberpunk-meets-fantasy."

Paradox Interactive's trilogy includes Shadowrun Returns, Shadowrun Dragonfall – Director's Cut, and Shadowrun Hong Kong – Extended Edition. The trilogy is already available on PC.

The games take place in locations across the globe, including Seattle, Berlin, and Hong Kong. The trailer showed off combat reminiscent of XCOM. In our original Shadowrun Returns review, we called the game "good," saying, "the light tactical combat has enough depth to make it a worthwhile adventure."

The series was originally created as a tabletop RPG more than 30 years ago. About a decade ago, the series came back in the form of new, single player RPGs. The games were released originally in 2013, 2014, and 2015.

For more, check out everything announced in the September 2021 Nintendo Direct.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Bayonetta 3 releases next year, here’s the first look at gameplay

Posted on September 23, 2021 by

Announced in 2017, Bayonetta 3 will finally arrive on Switch next year.

The release window was announced alongside a new gameplay trailer for the game which was shown off during this evening’s Nintendo Direct.

Check out the trailer below.

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Phantasmagoria 2’s lead actor is taking us on a trip down FMV memory lane Phantasmagoria 2 scary face monster

Posted on September 23, 2021 by


Phantasmagoria 2: A Puzzle of Flesh released in 1996, and it had just about everything you could ask for from a full-motion video horror adventure game: secret experiments, psychic powers, mad scientists, alternate dimensions, alien creatures, government teleportation programs, a bunch of gruesome murders, frontal nudity, and at least one severed head.

Despite that impressive list, Phantasmagoria 2 wasn't exactly a critical hit at the time. It did have its share of fans, however, thanks to its campy B-movie charm. Even today, lead actor Paul Morgan Stetler, who played Phantasmagoria 2's tormented protagonist Curtis Craig, says he still gets plenty of mail from fans. 

Since Stetler found himself with some extra time during the lockdown, and since this year marks 25 years since Phantasmagoria 2 launched, he decided to reach out to members of the cast and development team, many of whom he hadn't spoken to since the game was finished. Guests of his monthly interview series with the people involved with Phantasmagoria 2, called Conversations With Curtis, have so far included Monique Parent (who played Jocilyn), Todd Licea (Jonas Craig), Paul Mitri (Trevor), as well as YouTubers like Ross Scott (you may know him from Freeman's Mind) and Voidburger.

You can check out some of the livestream conversations here on Stetler's YouTube page.

As the interview series continues for the rest of the year, future guests will include the game's director and writer, as well as more of the cast.

Conversations with Curtis is a nice way to present an oral history of the game's development and a fun trip down FMV memory lane. There's even a great minigame on the official site, complete with FMV, that lets you point-and-click around Curtis' apartment and his office, where you might stumble across a few hidden clips, including a reenactment (over webcams) of a scene by Stetler and Parent. You'll also find Stetler's Patreon right here

Animal Crossing: New Horizons Expansion Reveal Teased During Nintendo Direct

Posted on September 23, 2021 by

More than 18 months after its original release, Animal Crossing: New Horizons is finally get another expansion, but we'll have to wait a little longer to find out what it's all about. At a minimum we know it will feature the return of Brewster, a fan-favorite character who dates back to Animal Crossing: Wild World on the Nintendo DS.

The trailer shown during today's Nintendo Direct only offered a very brief glimpse of a new expansion to the museum, which will include Brewster's coffee shop. Nintendo will reveal much more about the expansion at a future event in October.

What happens, this content update is a long time coming for Animal Crossing fans. While Animal Crossing: New Horizons has introduced several new features since its Spring 2020 launch — including new characters, events, and the ability to go swimming — it still lacks some features from the 3DS game.

Despite that, Animal Crossing: New Horizons has been an incredible success for Nintendo, selling some 31 million copies in less than a year. It's been described as the quintessential pandemic game, its wholesome community building making it something of an international obsession during a period where people have been stuck indoors.

While many have since departed to play other games, the new expansion will hopefully be a great reason to venture back. It releases November. In the meantime, stay tuned for a full recap following today's Nintendo Direct.

Kat Bailey is a Senior News Editor at IGN.