Mortal Kombat 11 DLC support has ended as NetherRealm shifts to next project

Posted on July 4, 2021 by

Mortal Kombat 11

NetherRealm has confirmed that Mortal Kombat 11 DLC support has ended and the studio is focusing its efforts on a new title.

NeatherRealm added new characters to the game in November 2020 with Kombat Pack 2 – when Rambo, Mileena, and Rain joined the roster – and as per an announcement from the company, that’ll be the last set of new characters in the game.

“NetherRealm is now focusing on its next project and after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end,” said the developer in a tweet.

Watch on YouTube

The game has sold over 8,000,000 copies, so you can see why the developer is eager to cease development for the title, but compared to other fighting games that see years of support, it feels a bit paltry.

Tekken 7 (which launched in 2017) and Street Fighter V (which launched in 2016) are both still receiving content. Mortal Kombat 11 – which launched in 2019 – killing its DLC support now seems light in comparison.

There was a lot of chatter about Ash Williams coming to the game at one point, but legal proceedings behind the scenes may have prevented the character from being released for the game in the end.

Earlier this year, Mortal Kombat 11 received a wild first/third-person mod and it also got character skins referencing the 1995 Mortal Kombat movie late in 2020, too.

The post Mortal Kombat 11 DLC support has ended as NetherRealm shifts to next project appeared first on VG247.

Quake Champions is celebrating 25 years with one of the original Quake maps Quake

Posted on July 4, 2021 by


Quake is turning 25, and so Quake Champions is celebrating with "a rocket blast from the past" in their Summer 2021 update. Along with a number of legacy weapon customisations, the update sees the addition of one of the original 1996 Quake multiplayer maps: The Dark Zone. 

This caught my eye, as someone who played original Quake multiplayer as a kid. (Yes, it was very age-inappropriate.) Some get their nostalgia kicks from JRPG remasters, I get mine from sludgy brown bricks. It doesn't look to be directly the map as-is, but the Quake Champions version of it—one with more fluid lighting, and portals that really glow. It still looks incredibly blocky though, which is the most important thing.

Wes previously took a look back at why you should still play the original Quake as "the blueprint of 3D shooters", and a game with plenty of wisdom to offer: "It doesn't look so hot these days, and the fantasy setting is about as deep as a kid putting on his robe and wizard hat to cosplay. Play a few levels, though, and you'll understand why throwback shooters like Dusk skipped 20 years of progress to go back to Quake's school of level design. It's still a riveting textbook. Just, you know, with guns."

Along with the retro map and legacy weapon skins (for the Tribolt, Super Nail Gun and Railgun), the update also finesses a number of HUD and audio options, as well as improved anti-cheat measures. You can read the full breakdown on what's new to Quake Champions at the Quake blog.

Guild Wars 2 expansion delayed

Posted on July 4, 2021 by


Last year, ArenaNet announced that it was going to delay the Steam launch of Guild Wars 2 to focus on its next expansion, End of Dragons, which was due in late 2021. In a new blog post the studio has said that it's going to need to delay that as well, and End of Dragons is being pushed back to early 2022.  

Studio director JT had this to say: "As expansion development has progressed and the real-world challenges of the past year and a half have changed the way we live and work, it’'s become clear that we need a little more time to deliver our creative vision for Cantha."

As well as End of Dragons, ArenaNet is working on upgrading Guild Wars 2's engine to DirectX 11. Later this year an opt-in beta will let players try that out for themselves. "An important note is that the upgrade to DX11 itself isn't a magical fix for frame rates on its own", said head of live operations Josh 'Grouch' Davis. "Some players may not notice a difference at all. However, upgrading to DX11 opens a lot of doors for improving performance—CPU multithreading for instance. It also paves the way for some potential graphics upgrades down the road."

Another feature coming in beta is World Restructuring, aka Alliances, which will rebalance world-versus-world conflict "by dynamically creating matchups using WvW-designated guilds, alliances (a player-made collection of guilds), and active WvW players as the inputs." That'll be available as a multiphase beta, which means "we'll release a part of the World Restructuring system, test it with you in the live game, gather your feedback, and then iterate on it for a future release."

In the meantime, a first-look livestream to give everyone a gander at End of Dragons is due to take place on July 27.

Crapshoot: I Have No Mouth And I Must Scream, a game censorship made unfinishable null

Posted on July 4, 2021 by


From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random obscure games back into the light. This week, a dainty little story of fire and pus and slithering hate… but in a good way, as long as you don't find yourself one of its participants.

There are three basic ways to make a controversial game: crank the sex and violence up to 11, dare to take on subjects thought 'not suitable' for something as trivial as a 'game', or send a copy to the Daily Mail on a slow news day. I Have No Mouth And I Must Scream stands out as one of the best examples of the second one; a horror adventure that kept the gore in the background and focused entirely on psychology. There's not many laughs to be had this week, just one very creepy little tale.

I Have No Mouth And I Must Scream… and just to get this out of the way, yes, it was indeed the first of a long-running series, including I Have No Nose And I Must Sneeze, I Have No Arse And I Must Poop, and the somewhat disappointing finale, I Have No Ideas And I Must Sequel… is a strange game. It's based on a Harlan Ellison short story of the same name, that I'm sure you wouldn't be able to find online with any kind of searching, and is one of the rare games that was originally intended not to have a 'good' ending. There was only going to be loss, and pain, and pus, and the gnawing of starving rats against dehydrated bone.

The premise is that it's 109 years after humanity had the genius idea to build a computer, give it complete control of the world's weapons, and then let it become self-aware. What was once the Allied Mastercomputer, but is now simply AM, promptly did what all genocidal computers do and obliterated everyone. At least, almost everyone. For reasons known only to itself, it picked five specific human beings as its personal playthings, made them immortal, and spent the next century sadistically torturing them with its ability to warp both their bodies and the world around them to its every whim.

The original short story is a suitably chilling tale, with AM dangling the promise of food in front of the group and sending them on what unsurprisingly turns out to be an extended joke—there is indeed food, but it's canned, and none of them can open it. The joke turns out to be on AM though, as a fight breaks out, and the group suddenly realises that while AM can stop them committing suicide, he's forgotten to stop them killing each other, and the narrator, Ted, takes everyone out before it gets the chance.

AM is… oh, what's the phrase? A little miffed? No, stronger. He's a teeny-bit ticked off at having his toys taken away, and in revenge turns Ted into an immortal blob monster who will never be able to escape his torment, and in fact perceive time slower, just to make sure he appreciates it. Ted resigns himself to this on the grounds that at least the others have been spared the same, and the story ends.

Cheery stuff. Though maybe more suited to a platformer than an adventure game.

There's more going on than just that, not least that while the title obviously refers to Ted's eventual fate, it also applies to AM—an arrogant, omnipotent god trapped by wires and logic subroutines and unable to ever fill its full potential. What there isn't is much on the characters themselves, who are pretty two-dimensional and a little squicky. Ellen for instance, as the only woman in a sci-fi horror story, has inevitably been turned into the group's prostitute, there to be used and abused. Benny on the other hand, originally gay, has been turned straight, but also into a simian style mutant with a huge penis. It feels like there's at least four unfortunate implications in that, though I'm not entirely sure I want to try and work out the specifics. The final two, Gorrister and Nimdok… uh… are also there.

The basic idea for the game was "Why these five?", though honestly with the exception of one character, that's not really answered. Instead, it plays out like a series of seemingly unconnected short stories that ultimately reveal a few running threads, quietly fill in the backstory, and ultimately come together in a battle for AM's soul that can even end with something approaching optimism.

Initially though, it's this simple—AM is bored, so he challenges his captives to a game. Each of them will enter a psycho-drama of his devising, designed specifically to—actually, no. First, he delivers his most memorable speech from the short story. You might not get the gist of it first time round, though. He's not exactly open or interested in talking about his mixed feelings towards humanity.

Who voices AM, you may be wondering? That would be Ellison himself, and… uh… I think the acting quality speaks for itself. Still, the passion is there, and that's what counts, right? Somewhat oddly, and unfortunately, he ends up being the only credited voice actor on the game.

Anyway, having reminded the people he's been torturing that he's not their biggest fan, he presents them with the game. Each will be set a challenge designed to play off their fears and their fatal character flaws. If they win, he'll totally, absolutely set them free, pinky-swear and pony promise.

(Spoiler: He has no intention of doing anything of the sort.)

These aren't Saw-style body horror challenges though, or anything as banal as "eat this spider". Gorrister for instance is suicidal as a result of having his wife committed over a century ago, with his promised reward being to finally get permission to die. He wakes up on a zeppelin, surrounded by both easy ways to kill himself and the certain knowledge that AM would never be so kind. In exploring though, he discovers something else— that things didn't happen quite as he remembers… or at least, that he can believe that, since the line between reality and fiction is very loose at the moment… and he ends up literally and metaphorically burying the past with help from a vaguely friendly talking jackal.

A talking jackal who doesn't quite seem to fit with the rest of the psychodrama.

Hmmm… It's almost as if there's something else going on here, isn't it?

Of the others, Ted and Benny are the simplest. Instead of being gay, Benny's backstory puts him as a soldier who killed his own men, who AM usually leaves brain-damaged and perpetually hungry without being able to chew. He finds himself in a primitive village whose people sacrifice each other to AM, and stuff happens.

Ted's story picks up on his paranoid tendencies from the original short story, as he's thrown into a spooky castle to compete with wolves and witches for a virtual version of Ellen, and stuff happens. They're perfectly OK segments, with interesting settings and lots of suitably horrible storytelling. They simply don't have the same emotional kick as the other bits.

The controversial two are Ellen and Nimdok, though for very different reasons. Ellen's doesn't initially seem like it's going to be. Her story takes place in a yellow pyramid, and the only reason I mention it's yellow is that she's scared out of her wits by that colour for reasons that aren't immediately explained. Her goal is to track down some of AM's key components, with AM hinting that she might even get to destroy them. And why would an evil supercomputer lie about something like that?

Being scared of the colour yellow doesn't sound too bad, until you discover why. This is revealed when she steps into a cramped elevator and starts having a panic attack, before being given a narrated tour of her life as a great student, a promising electrical major, a new employee at a company called INGSEC… and then being violently raped in a lift by a workman in a yellow uniform.

At which point AM brings her rapist back to life for an encore.

There's a definite sigh to be had that Ellen's big personal tragedy had to be rape—not to in any way brush off the crime itself or in any way suggest it's not an appalling thing that nobody should ever have to go through. Speaking purely of fiction, it's developed into the lazy writer's standard go-to, to the point that if a female character needs some kind of tragedy in her life, it's almost always going to be that rather than something like "I killed my father to end his suffering and then they found a cure."

In games though, it's still shocking. Making it more so here, this event and the bits leading up to it weren't simply part of the game, but the demo. It came out of nowhere, even for people who hadn't bought the game. You can probably guess what follows—Ellen finds the strength to fight her fear, blah blah blah, you know how this story goes.

The moment of that revelation though is easily one of I Have No Mouth And I Must Scream's most shocking moments. And this is I Have No Mouth And I Must Scream. At one point, one of the characters hangs his mother-in-law in a harness so her brain can fly an evil iron zeppelin.

It's nothing, however, compared to the last character.

Nimdok—not his real name, but one given to him by AM for its own amusement—proved so controversial that his presence in the game actually broke it, at least in Germany. He's introduced as the only one of the group AM feels any kinship for, indeed, sees as something of a kindred spirit. This doesn't say very good things about Nimdok. Then you find out what his story is, and they get worse—quickly.

In short, Nimdok was a concentration camp doctor during the Holocaust, and not just in the Dr. Mengele sense, but one of his best buddies. By the time we meet him, those memories have long since faded to the point where he only dimly remembers what he did, but AM is quick to remind him. His psychodrama recreates the concentration camp, with his first assignment being to perform surgery on a patient who's already had his eyes surgically removed and placed in a jar, but still connected via wires.

Yes, it's extremely painful. Ether? That's what you'd call an 'optional extra'.

As the story rolls on, Nimdok slowly remembers his past. There are very few Nazi symbols and such specifically. Instead, a stylised AM logo takes the place of the flag. The camp's victims are primarily described as the "Lost Tribe", which somewhat confusingly, AM assigns Nimdok to track down, as if he has any reason to care about his own world's NPCs. Only when Nimdok finds a mirror do the real words start to come out, as he remembers that he himself was born Jewish and sold out his own parents, before embarking on his pointless, sadistic experiments. With no chance of forgiveness, he either shuts down or embraces his punishment at the hands of his victims—a move that deeply disappoints the always cheery AM. Or, if you're evil, he can keep working. But that's not exactly a good idea.

The problem with this section is that censorship in France and Germany led to it being cut in those countries, which actually made the game impossible to win. After all five characters have faced their demons, they move into a final chapter, where they discover that AM isn't simply unstable, but vulnerable, and assorted characters like Gorrister's jackal friend are actually avatars of Russia and China's own supercomputers who have been trying to take it down. 

For the sake of humanity? Ha. Hardly. They're no better than it is, just sane. If AM wins, he turns any surviving character into the short story's blob monster. If they win? They… tell him to have his fun, and he turns any surviving character into the blob monster out of sheer spite. Moral of the story: Computers suck.

They do however give the five survivors an opening, by heading into AM's cyberspace core and restoring control over its ego, id, and superego. If all goes perfectly, they also discover that humanity isn't quite out of the game just yet—that the Lost Tribe AM wanted Nimdok to find for him really referred to some cryogenically preserved humans on the moon who might have a chance of retaking the planet. All but one of the team dies in the process of making this happen though, and without Nimdok to throw himself into the fire when his turn inevitably comes, it just 'aint going to happen.

In short, yes. Humanity gets wiped-out… by censorship. Hurray for censorship!

As an adventure game, I Have No Mouth And I Must Scream is distinctly not-great—fairly short, and more than a little buggy. It's unusual enough to have punched through that though, and is fondly remembered by most who played it. At the very least, it told a good story and took a grown-up approach to doing so.

Here's the entire game in handy Let's Play format that covers both the main story, and the many ways it offers to screw things up. There are quite a few. In case it's not obvious, this isn't a very nice game. Not a nice game at all.

I Have No More And I Must Stop.

New Mass Effect Legendary Edition modding tools arrive Miranda looks disappointed

Posted on July 4, 2021 by


The Mass Effect modding community has been hard at work on a toolset for the Legendary Edition, expanding how far modders will be able to go in altering BioWare's RPG trilogy. That toolset, which is called Legendary Explorer, has just made it to public beta. As the @MassEffectMods Twitter account says, "If you're a mod user, get hyped, because you're going to start seeing proper package-file DLC mods appearing on the Nexus very soon."

Though this isn't the full and final version of Legendary Explorer, and is "NOT YET STABLE" as the Twitter account warns, a look at the new releases on Nexusmods shows modders (some of whom had pre-release access) are already taking advantage of it. 

Check out the DLC Timings Mod, which delays Mass Effect 2's DLC missions so they aren't available until it would actually make sense for them to crop up, or Conrad Verner Remembers, which fixes the bug that prevented Shepard's fanboy Conrad from remembering you made the Paragon choice when dealing with him in the first game (BioWare gave him some dialogue in ME3 to explain his memory lapse, which is presumably why the Legendary Edition didn't fix it). Both of those are the work of Khaar Machinima, and require the Mass Effect Mod Manager.

And yes, there are also mods to change the camera angles in Mass Effect 2 and 3 so they once again focus on Miranda's rear end during her dialogue scenes. As the description of the Miranda Butthsots Restored mod puts it, "Now you can enjoy the sight of this woman's backside as she talks about extremely sad and serious things, just like you used to." 

Here’s 7 minutes of System Shock remake gameplay System shock remake

Posted on July 4, 2021 by


The rather-long-awaited System Shock remake has a new length of gameplay out for your eyeballs to peruse, following our brave hacker through the bowels of Research for seven minutes. It's a nice slice of game, showing off some hacking, some exploring, a bit of finding alternate routes, and even some popping off a few rounds at cyborgs and mutants. It's a nice reminder of how far Nightdive has taken the remake over the extended development—I'm a big fan of these UI improvements, personally.

It ends with the player emptying their shotgun ammo into a giant robot they have no  hope of defeating. How nice.

We recently sat down with Nightdive Studios to talk about the demo of System Shock, going into details like the dismemberment system, the cyberspace minigames, and the return of the dynamic music system. You can check out the demo on a few platforms, but it's a good one—a contributor to the feeling that game demos are back, baby.

System Shock is a seminal game in the history of shooters, the one that branched off and made the immersive sim genre that later gave us games like Bioshock, Dishonored, and more. It's the story of a hacker who wakes up on a space station, Citadel Station, and finds a world of cybernetic horrors under the control of the AI SHODAN—one of PC Gaming's most iconic antagonists.

You can find Nightdive Studios' remake of System Shock on Epic, GOG, and Steam.

How many games are on your wishlist? Epic Games Store

Posted on July 4, 2021 by


Assuming you have a wishlist, roughly how many games are on it? Do you use Steam's wishlist feature to keep it organized, or does yours have its home somewhere else? Do you use your wishlist to make sue you receive notifications when games release or come on sale or come out of Early Access. Do you add games then completely forget about them like an alcoholic detective forgetting his troubled past?

How many games are on your wishlist?

Here are our answers, plus some from our forum.

(Image credit: REMEX)

Andy Kelly: There are currently 18 games on my Steam wishlist. A mix of stuff I'm waiting to go on sale, and lesser known upcoming games I find intriguing. A lot of them have been 'coming soon' for years, like bush pilot sim Deadstick and dreamy driving game Transmission. I dunno if these will ever come out, or are even still in active development, but I like using my wishlist to check in on them now and again.

Robin Valentine: I'm not super organised with my wishlist, but I do tend to add stuff on Steam when I see something cool that I suspect I'll soon forget about otherwise. It could probably do with a prune at this point—it's up to 122 games, which is probably ambitious even for me. 

Writing this out has just made me realise that I've gotten so used to having a huge pile of shame that I've basically built a second, theoretical pile of shame for the future. 

(Image credit: Team Reptile)

Natalie Clayton: I have a single item on my wishlist and it's Bomb Rush Cyberfunk. I should, really, get better at using the thing, but I find my head just doesn't gel with this kind of planning. Besides, most of the things I'm really, truly excited for either don't have pages set up, or may not necessarily come to Steam at all.

Rachel Watts: I currently have 162 games on my wishlist, 15 of which have actually released and are available to play. I definitely use my wishlist as a way of keeping up with new releases, especially for indies where there are SO MANY. Wishlisting also helps smaller games get noticed by Steam, so every time I spot a game that's still early in its development, if it has a Steam page you bet I'm going to wishlist it.

(Image credit: Studio Zaum)

Alan Dexter: I've got 11 games on my Steam wishlist, three of which are duplicated on my Epic Games wishlist—I'm not a single-game-store kinda guy. They are mostly games I've earmarked for benchmark inclusion, although there are a few on there that are just for enjoying in their own right: No Man's Sky (which I played briefly when testing VR and really enjoyed), Disco Elysium (still haven't got round to playing this), and Frostpunk (I'm just not sure I can cope with the bleakness of this game right now). I do like wishlists, but I've got such a massive back catalog that I rarely get around to actually buying anything new. These lists will probably just grow and grow.

(Image credit: Games Operators)

Christopher Livingston: I have 70 games on my wishlist. Naturally, my #1 is probably the same game just about everyone has in their top spot: Cyborg Mechanic. A simulation game about fixing up injured cyborgs.

Other highly anticipated titles filling my wishlist: Bakery SimulatorElectrician SimulatorDinosaur Fossil HunterZoo Cleaner, and of course, I Am Jesus Christ. If a weird simulator crosses my vision, onto the list it goes. I probably won't wind up playing most of them (except Cyborg Mechanic, which I am definitely going to play), and a lot of them will probably never even get released. But I don't want to forget I saw them! I just like the idea of weird sims.

Sarah James: I just checked and I currently have 23 games on my wishlist. Most of them have been there for ages and I'll get notified when they go on sale, which is nice—or soul-destroying, depending on the state of my bank account at the time. It's mostly taken up with old Final Fantasy games at the moment, either ones I've never played (or did play but need to own on PC) but didn't feel I could justify the full price when I first added them. Others are random games I'll see or hear about that sound cool and I may get around to picking up at some point. 

(Image credit: Studio Zevere)

Wes Fenlon: I currently have 15 games on my Steam wishlist, which is a mix of games that at one point I decided I should buy and games that I wanted to keep an eye on to cover on PC Gamer someday. In the former category I've let a dozen Steam sales pass without actually buying them. Sorry, Owlboy and Blue Revolver. In the latter I need to give a shout out to She Dreams Elsewhere, which I added to my wishlist in March 2019 after seeing a demo at GDC. More than two years later, it's still "Coming soon." The list of games I'm excited for lives only in my fractured brain, but right now the top of that list is a fan translation of Boku no Natsuyasumi, a slice of life sim about spending a week in the Japanese countryside as a boy in the 1970s. It's 20 years old, but being able to play it in English for the first time is going to be a real treat.

Phil Savage: I generally use my wishlist as a way to bookmark games to consider in the next Steam sale. But the seven that are currently on my list have been on there for a while—some for a few years, never being bought. That's probably a sign that I'm actually just not that interested in them. So… hold on a second… there. Now there are no games in my Steam wishlist. Sorry, Greedfall.

(Image credit: Jacob Janerka)

Jody Macgregor:  I've got wishlists on a couple of storefronts, and over 300 games on them. Plus a lot of DLC. Like other people I add stuff that isn't out yet as a way of keeping up with it, and stuff that is out so when there's a sale on I can idly grab one off the top. Paradigm is 69% off right now, I respect that. Maybe it's time to play a surreal adventure game.

Andy Chalk: 148. I'll throw pretty much any pre-release game that looks kinda interesting onto my list, mainly to do a little solid for indie devs, but it's handy for keeping track of things that I actually want to remember exist, too. 

The first game I added to my wishlist is apparently The Vanishing of Ethan Carter, on November 9, 2015. It's possible I'm doing this wrong.

From our forum

Pifanjr: I have 4 games on there (6 before I opened this thread). Heat Signature, Cultist Simulator, Dominions 5, Fata Deum. And then the DLC for Civ VI and Total War: Warhammer II. I use the list partially to get a notification when they are on sale and partially to just not forget these games exist. Most of these have been on there for months or perhaps even years.

(Image credit: EA)

mainer: Current wishlist on Steam sits at 73. Before the Steam Summer Sale started, it was at 83. Yeah, I bought 10 games this year on the SSS, whereas the past two years I didn't buy anything. Only one of those would be considered a "new" game, that being the Mass Effect Legendary Edition, the rest were older games (at greatly reduced prices) that I either had in boxed cds/dvds, or were games I had on other store fronts that I really wanted on Steam.

I'll wishlist a game on Steam if it interests me so that I can keep track of it; development progress, release projections, updates, etc. It doesn't always mean I'll eventually buy the game, but if I hear/see/or read about a game that sounds interesting to me, whether on PCG or elsewhere, I like to keep track of it to see how it progresses and when it's released, whether in early access or actual final release. On one hand, I've discovered a lot of games, especially Indie games, that I would have never know about otherwise; and on the other hand, it's saved me money by not just buying a game because it sounded or looked good.

My current top 5 Steam Wishlist games:
1-Elex 2
2-System Shock
3-Pathfinder: Wrath of the Righteous
4-Solasta: Crown of the Magister
5-Weird West

JCgames: I keep a wishlist, then buy games when they are a few dollars years later.. then they sit in my library and wait for me to play for a few more. It's so hard for me to pass up 2 dollar sales! I never bother with checking e-mails for sales, I just click on the wishlist and see whats cheap from time to time. It also helps me keep track of a few games that have been on my wishlist for 5+ years waiting for it to launch. Maybe this is the year asylum!

Ryzengang: My steam wishlist (which is only one I really use) is sitting at 77 right now. Is it organized? LOL no, I don't bother to upkeep it to that extent. Really it is used for two things: (1) Keeping an eye on early access games or games that are yet to release and (2) getting notified when games are on sale. To the first point, my current wishlist is perhaps 50% or more future releases that I'm keeping an eye out for. Especially in the case of indie titles, I primarily do this to remember they exist and to check reviews when they come out. For bigger titles I'll be reminded one way or another that they are out.

(Image credit: Hempuli Oy)

XoRn: I keep my wishlist fairly low. If a game goes on a good sale and its on my list and I still don't buy it, then I usually kick it off the list. I have 12 games now and plan on buying 3 of them for this steam summer sale (Spelunky 2, Baba is You, and Due Process).

ZedClampet: I've read the other responses so far and am just going to plead insanity.

The thing is, I don't watch Netflix or television of any sort. When I'm tired in the evening, I just window-shop Steam, spending more time looking for games than actually playing them. I look at all the upcoming games, use the tools they give to pull up niche games, go through my discovery queue, etc. I have meant to actually go through my wishlist and start removing games, but even then I have a problem, and my thinking goes something like "There are tens of thousands of games on Steam. If I remove this from my wishlist, I'll never find it again…"

But I'm going to clear it out eventually because it's pretty useless the way it is. Just for the record, it has 760 games on it. As I said, it's not my fault. It's the insanity.

Here’s a stunning mod that remakes the original TIE Fighter Image from TIE Fighter Total Conversion Mod

Posted on July 4, 2021 by


A group of dedicated fans have remade 1994 LucasArts classic TIE Fighter to frankly stunning effect, giving new life to the nearly 30 year old game. Using the engine from 1999's X-Wing Alliance, given new life by a major mod project to update that game, the creators of TIE Fighter: Total Conversion have remade all 13 campaigns, and their training missions, to deliver the original experience remade in a far superior engine. 

Between the classic campaigns, some 104 missions, and a new suite of reimagined campaign missions, the mod has 145 unique missions to play. It also supports VR, courtesy of the X-Wing Alliance Upgrade project, and sports both a remastered and original MIDI soundtrack.

To boot up the mod you'll need a copy of X-Wing Alliance, which is available various places games are sold like GOG and Steam. You'll also need X-Wing Alliance Upgrade, a nice big mod in and of itself. You can find TIE Fighter: Total Conversion mod on its moddb page.

If you're interested in TIE Fighter, go check out our in-depth feature about the making of one of the best Star Wars games ever released.

Here’s the sick toad-bug-dragon coming to Total War Warhammer 2 Concept art of a frog-toad-demon-dragon-bug Jabberslythe from Total War: Warhammer 2.

Posted on July 3, 2021 by


Today's new trailer for Total War: Warhammer 2's big update shows off the Jabberslythe, a horrible amalgamation of toad and dragon and insect and goat, kind of, I guess—look, what I'm saying here is that it's butt ugly, poisonous, and poses a threat to the integrity of reality itself. Just standing near the creature drains opponents' health, making the Jabberslythe an anti-infantry monster of the highest caliber.

Total War: Warhammer 2 is going out with a bang, updating both the Beastmen and Dwarves factions as developer Creative Assembly ramps up to release Total War: Warhammer 3 before the year is out. The upcoming The Silence & The Fury DLC, alongside the free patch and updates that accompany it, will revisit some of the oldest factions in the game for new updates. Including the Jabberslythe, a unit long-requested by the TW: Warhammer community that became a meme due to a developer's reactions to implementing the complex character.

Back when the Call of the Beastmen DLC for Total War: Warhammer hit, the Jabberslythe was notably not included, despite being a fan-favorite of the tabletop Beastmen faction. A developer for the game helpfully commented that the uniquely modelled and rigged animations for the creature would take as much development resources as the entirety of the Total War: Attila – Age of Charlemange DLC. Naturally, from that day on, the TWW community has measured the feasibility of new DLC  characters in potential Charlemanges.

Total War: Warhammer 2 is one of the best games to play on PC right now, so you can imagine that as a Certified Beastmen Enjoyer I am excited to get my hands on this upcoming release.

A Jabberslythe monster from Total War Warhammer 2

(Image credit: Creative Assembly)

Solve wild-western mysteries in Frog Detective 3 An image of the Frog Detective from the game Frog Detective 3.

Posted on July 3, 2021 by


Yeehaw, pards, time to saddle up and hit the trail. The trail… of a mystery. Or something.

PC Gaming's premier amphibian mystery-solver is back for what I am absolutely sure will be a very goofy romp through yet another mystery, trying to figure out if crime is in fact real or not. Developer Grace Bruxner announced the latest Frog Detective game on Twitter, called Frog Detective 3: Corruption at Cowboy County. It's confirmed that both the titular detective and sidekick(?) Lobster Cop will make a return.

The previous games in the Frog Detective series have sold over half a million copies.

"Frog Detective 3 is a first-person mystery game. Talk to witnesses, collect clues, smile vacantly and be a frog. If you're looking for hard-hitting detective work, you've clicked on the wrong store page," says the Steam page. Sounds good to me.

Frog Detective 3 is developed by Grace Bruxner and Thomas Bowker in association with worm club and SUPERHOT PRESENTS. The previous games in the series are available on both Steam and Itch.io—you can find those on the official frogdetective.net website.