EA says it’s not planning in-game video ads, following report (updated) Smite

Posted on July 2, 2021 by

Update: According to an Axios report, EA recently struck a deal related to an in-game advertising system called playerWON, which is said to bring video ad tech to console and PC games. EA says that's not true. The company tells PC Gamer that it isn't putting ads in console games, and that it hasn't made any deal to do so. 

"Following incorrect reports suggesting that we are looking to introduce 'TV-style' commercials into our games, we wanted to clarify that in-game advertising for console games is not something we're currently looking at, or have signed any agreements to implement," an EA spokesperson said. "Creating the best possible player experience remains our priority focus."

Our original story about the playerWON system follows, with mention of EA removed for now. The case isn't closed, though: We're asking around for more information on why one party says there's some sort of deal here, and the other says there isn't.

Original story: A new advertising platform will allow companies to include video ads in PC and console games, similar to those seen in mobile games or on free-to-air TV. Dubbed playerWON and owned by Simulmedia, the tech is based around rewarding in-game items and currency to players who watch ads, and targets free-to-play games, according to an Axios report.

And it's probably going to catch on: Axios says that Simulmedia has already struck a deal with Hi-Rez, and a pilot has already run in Smite. According to the report, players during that pilot were "much more likely" to play a game and spend money in it if they could acquire perks by watching ads. It's feasible—though not spelled out in the report—that players could acquire in-game currency by surrendering to 15- or 30-second ads, rather than using real cash, thus turning a free-to-play game into a viable video marketing platform.

The tech wants to target younger players (18-34), who are more difficult to reach via conventional video marketing. In order to be "rewarded" for watching an ad, the ad needs to be watched to completion. Simulmedia's own research claims that people would be willing to watch up to 10 videos a day for rewards, which sounds crazy but hey, I'm no market researcher. 

Simulmedia's Dave Madden points out that 90% of the free-to-play audience never buy in-game items, so this is another way to squeeze cash out of them. The company wants to implement these ads in "roughly a dozen" games by the end of 2021. It's a grim vision of gaming's future: Volunteer to be marketed to during your scant leisure time for virtual rewards. Watch a 15-second ad about Cheetos to unlock a Marvel-themed cape in Fortnite. Where's the exit?

Starting next month, Nexus Mods will no longer let modders delete their mod files Skyrim mod

Posted on July 2, 2021 by

Mod repository Nexus Mods has announced a change in policy in regards to the hundreds of thousands of mod files it hosts. Starting in August, modders who upload mod files to the site will no longer be able to delete them. Instead, modders will only be able to archive their files and hide them from view of the users.

If that sounds like a strange policy decision to you, you're not alone, and some modders are angry about it. There is a reason for it, though, even if not anyone agrees that it's a good one. Nexus Mods has been working on a feature since 2019 called "collections." Collections will serve as curated lists of mods that any Nexus Mod user can create and share.

"The project our team is working on has the goal of making modding easier so the average user can spend less time worrying about mod conflicts, and more time playing a modded game," reads a lengthy post on Nexus Mods. Using Vortex (the Nexus Mods mod manager), a mod user could create a curated list of mods and then upload that list as a collection, including mod load order, patches and hotfixes used, conflict resolutions, and so on. Another Vortex user could then add this collection and Vortex would download and install everything on that list.

That sounds like a handy feature, especially since mod lists for games like Skyrim can run into the hundreds, and it would be nice to be able to easily share those lists among other users. But Nexus Mods says in order for collections to work smoothly, it needs to prevent modders from permanently removing their files:

"For our collections system this means that no matter how much care and effort has been put into curating a collection of dozens or hundreds of mods, as soon as one or several files in that collection are deleted by a mod author—for whatever reason—the collection is essentially and immediately 'dead in the water' until the curator can replace or remove the particular file."

The solution Nexus Mods came up with is to no longer allow uploaded mod files to be deleted. Instead, a modder who wants their files removed will only be able to archive them. The files won't be directly accessible or downloadable for users, or even displayed on the site, though the archived files will still be accessible through the collections feature.

I'm a frequent mod user and not a mod author, but as much as I think collections could be a great feature (it's not available yet), it's not hard to see why some mod authors are so upset. It can definitely be frustrating when a long chain of dependency is broken because a mod gets deleted, but if you're a modder and you decide you simply don't want your mod to be available on Nexus Mods anymore, for whatever reason, it intuitively seems like you should have the ability to delete it (as you can on ModDB or the Steam Workshop—the latter of which also has a mod collections feature).

For modders who want to nope out of Nexus Mods, they can. Modders have until August 5 to request their mod files be deleted. As for files a mod author wants deleted because it's broken or no longer compatible, Nexus Mods says it's looking into a system where a broken file can be removed on a case-by-case basis following a request from the author. Nexus Mods administrators will also continue to delete mod files themselves when mod files violate its rules (such as by using assets from another author without permission).

Deletion isn't the only concern some modders have with the upcoming collections system. Looking through comments on the Nexus Mods announcements, on Reddit, and in the Nexus Mods Discord, some modders feel that collections will drive users away from individual mod pages (where modders can collect donations for their work) in favor of simply using a collection (which could then result in fewer donations). Some would like the option to decide whether or not their mod appears in a collection, but Nexus Mods says there will be no opt-in system for the same reason modders won't be able to delete files—a single modder could "torpedo" the collection system by opting out.

Some modders have already pulled their work from Nexus Mods completely, such as a Skyrim and New Vegas modder who uploaded their mods to ModDB and calls Nexus Mods "a den of thieves." Another plans to remove their mods but may re-upload them after they see how the situation develops, saying, "I would love to have a mod-collection in here but also to have all the freedom I had as an mod-author."

Other modders seem more or less okay with the new policy. "Curated, high-quality modlists are the best thing that ever happened to Skyrim modding, and they're the best thing that ever happened to me, as an author," says a modder on Reddit who found a new audience for their mods after being included in modlists for Wabbajack, a Skyrim modlist installer.

You can read the Nexus Mods announcement here in full

Summit1g sets a new Max Payne 3 speedrun world record Max Payne 3

Posted on July 2, 2021 by

I will argue all day long that Max Payne 3 is every bit as good as the first two games in the series (which were great) and easily up to the very high standards of developer Rockstar. Despite my own enthusiasm, though, it didn't live up to public expectations, and the series has been moribund for the past decade.

That sort of thing doesn't matter when it comes to speedrunners, though. One of the great things about the hobby is that a game's popularity isn't really a factor: Old, even forgettable games like SpongeBob SquarePants: Battle for Bikini Bottom can be just as interesting to speedrun (and watch) as contemporary hits—more so, in some cases, as obscure games often have weirder gimmicks for speedrunners to exploit.

Which brings us to Summit1g, one of the top streamers on Twitch with 5.9 million followers, who recently set a new world record for Max Payne 3 on "hardcore" difficulty in the any%, glitchless, cutscene skip subcategory—that is, any percentage of the game complete, not taking advantage of any glitches to move ahead faster than normally possible, but skipping cutscenes where possible. (If you're curious about the different category options, you can learn more on the Speedrun.com knowledge base.)

In practical terms, it means that Summit1g had to play through the entire game, rather than taking advantage of bugs or exploits to bypass segments. Getting through that quickly requires serious accuracy—he's very good at making running headshots—which puts a priority on pistols and SMGs over heavier hardware. He bypasses enemies who can't be dealt with quickly, too, although that's a risky strategy that occasionally results in a bullet in the ass.

It was a close thing: Summit1g's time of 1:30:52 is only six seconds quicker than the previous record holder, ThirstyHyena, who set a 1:30:58 mark just a month prior. It's close enough that I wouldn't be at all surprised to see ThirstyHyena make a quick attempt at reclaiming the crown, but the job of setting new records is definitely getting tougher: As you can see in the image below, the time cuts have grown increasingly smaller over the past year.

(Image credit: Speedrun.com)

The new Max Payne 3 world record comes just ahead of the annual Summer Games Done Quick event, which begins on July 4. Max Payne 3 won't be a part of this year's show, but Max Payne 2: The Fall of Max Payne will be, from 12:58 – 1:48 am ET on July 5. (GDQ schedules are incredibly tight—you can check out the full itinerary here if you'd like to see for yourself.)

If you've got some time to kill and want to watch Summit1g's full Max Payne 3 world record speed run, it's up in full on Twitch. And if you just want to see what happens after Max tells Victor Branco that he'll walk with a limp, you can see the full game ending sequence below.

Thanks, GameRant.

Storybook Brawl tries to iterate on what Hearthstone Battlegrounds started Storybook Brawl

Posted on July 2, 2021 by

Throw folktale characters into a card auto battler very transparently inspired by Hearthstone Battlegrounds and you pretty much know exactly what Storybook Brawl is. It's a somewhat simpler game, with fewer interactions, and an emphasis on long-term strategies over short-term tactical combos. At the start of each round you draft a hero drawn from folk stories, fairy tales, and myths: Someone like Merlin, the Pied Piper, Gepetto, or Loki. Each hero has a unique power, some strong earlier and some later in the fight, others changing entirely how you play and strategize.

The fairy tale theme means a charming suite of art with a lot of whimsical, jovial pieces. I love the dwarf set, with their leader, the vampiric evil princess Snow Wight. There's jokes and puns both on pop culture and on the source material, all of it a good fit for a game genre that by its nature can't take itself too seriously.

It's good that the art welcomes you in, because the game mechanics absolutely do not. More than most auto battlers, success in Storybook Brawl relies on understanding what characters can be part of which combos with which heroes.

Each round you spend from an increasing pool of gold—use it or lose it—to draft one of a selection of creatures. You place your new minions on one of two lines: A front line with four places, and a back line with three. They fight the opponent's from left to right, front rank to back. Like in most auto battlers your creatures have abilities and combine with each other over time.

Those two ranks are a very slight change from other games in the genre, but they have a big impact. In the early game you can protect key pieces by putting them behind a meat shield, in the late game your combos can depend on position and order as much as on which pieces you've got on the board.

You might focus on characters which Support, giving bonuses to the characters in front of them, while giving your front rank characters all the buffs you can muster. Or you might stock up on flyers, who skip over and attack the back row, hoping to pick off your opponent's key support pieces. A lot of the coolest choices get made when you're combining pieces. Do you want to keep two vampires, each with their own powerful on-kill effect, or do you want to beef up into one big, nasty vampire and free up board space?

There are only seven places on the board, and that seven-character limit is—like in Hearthstone Battlegrounds—perhaps the big defining feature of Storybook Brawl, forcing you to be precise in what you buy and when. Each character costs gold equal to its level, and you can only hold four characters in your hand as a reserve. The economy is always tight, always limited, and you can never quite buy just what you want—nor even find it, sometimes. I lost more than a few matches because the key pieces of my hero's combo just never appeared.

Storybook Brawl

(Image credit: Good Luck Games)

Despite that, Storybook Brawl still has that edge of gambling combined with strategy. Bad luck this time, maybe next time you'll get those perfect pieces for a slick combo. 

When you combine three characters of the same type they upgrade into a better version, and you also get to choose a treasure from three random choices. The treasure, like your creatures, is sorted into one of five levels (2-6) and corresponds to the level of the minions you combined.

In addition to creatures, each draft includes a spell. That might be something like a bonus to your characters for one round, or a permanent bonus, or a reward if you win the next round.

(Image credit: Good Luck Games)

If you're keeping track here, that's an autobattler with positioning and random treasures. For all that Storybook Brawl is like Hearthstone Battlegrounds, it's also a lot like genre progenitor Auto Chess. The sheer number of random elements causes games to vary wildly from one to the next. Layering a hero character on top of artifacts, both drafted randomly from a huge pool each game, and the large pool of characters to buy, some of which combine well and some of which don't. And don't forget the spells. Storybook Brawls is a very, very crowded game.

That's perhaps its real problem. More than some derivative creature design or simple mechanics, Storybook Brawls feels unfocused. While it has the advantage of being a standalone game, it's still struggling for a unique identity among the varied mechanics of what is still an unexplored game genre, and rather than focus on one or two things as being most interesting, has instead thrown everything at the wall. They've got the rest of early access to see what sticks.

Call of Duty: Warzone hacker joins streamer’s squad, forcibly crashes the game black ops cold war season 1

Posted on July 2, 2021 by

A mere 24 hours after our last check-in with Call of Duty: Warzone cheaters, there's a new reason to watch your back around suspicious players. It seems that Warzone cheaters are now capable of forcing a player's game to crash under certain circumstances, a lesson that 100 Thieves streamer Thomas "Tommey" Trewren learned the hard way during a July 1 livestream.

"This user just joined our lobby, said hello and then gave me a dev error? Please don't tell me it's a new thing where players can force dev errors," Trewren tweeted yesterday. He included a clip of the encounter in a follow-up tweet, which you can watch below.

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In the clip, the hacker (who appears to have a jumbled username of symbols usually impossible to use in Warzone) joins Trewren's lobby and starts asking the streamer if he'd like to know anything about Warzone, likely referring to how the cheats they're using work. Trewren, obviously annoyed that a hacker is boasting about their exploits on his stream, denies.

The hacker replies, "None? Zero? Not even like how I'm doing this?" You can hear the hacker start typing through their mic and a few seconds later, the stream freezes. Trewren had received a "dev error" screen not visible to the stream, meaning the game completely crashed. This was apparently the second time the same user had joined the lobby and seemingly forced the error. That's a little worrying! 

As several responses to Trewren's tweets have noted, the sudden crash may have to do with the hacker's unusual username. Overloading a game with long strings of text and symbols that it's not designed to handle is a method of forcing server crashes that has existed in other games—I watched it happen many times in Rainbow Six Siege before Ubisoft fixed the exploit. This is just my best guess at what the hacker is doing here, though their impossibly complex username is notable considering most cheaters opt to blend in with an unassuming name like xxDelta_POG47 or something.

Forcibly crashing the game is a pretty intimidating trick, but there's probably no need to panic. There's a good chance this crash was only possible because Trewren 1) was targeted as a popular streamer and 2) somehow left his squad open for the hacker to join. If a hacker has to be in your squad to lock up the game, then the millions of average Warzone players probably don't have much to worry about.

Still, it's a reminder that Warzone's cheating epidemic is a big problem that Activision hasn't properly addressed since the game launched over a year ago. We've reached out to Activision for clarification about this potential hack and will update the story if we learn more.

The Witcher: Monster Slayer is like Pokémon Go, but you might find a decapitated horse in the park

Posted on July 2, 2021 by

The screenshots for The Witcher: Monster Slayer are cracking me up. It's a mobile AR game like Pokémon Go, in which you search for creatures while viewing the world through your phone's camera, except it's based on The Witcher, so instead of a big-eyed Bulbasaur you might run into a gnarly-ass griffin on your roof, or find a mutilated horse in the park. Neat!

The news today is that The Witcher: Monster Slayer will be out this month, on July 21, for iOS and Android. It's made by Polish developer Spokko, which Witcher RPG trilogy creator CD Projekt acquired in 2018. You won't be meeting CD Projekt's version of Geralt outside of a Starbucks, though, as Monster Slayer is set "long before the time of Geralt of Rivia," the developer says. (Way back when Starbucks existed, I guess.)

There are human characters who speak to you, though. Spokko says that quests in Monster Slayer won't be superficial, but rather "deep, story-driven adventures inspired by the Witcher series." I'll hold judgment on that until I've seen more than a guy who looks like he drank too much at a ren fair crying "save me Witcher'' from a municipal park path.

Aside from that scene, the gameplay trailer from last year (embedded below) also shows glimpses of how we'll track monsters with witcher senses, fight them (looks like a simple blocking and slashing timing game), investigate horse decapitations, and stock up on potions. The takeaway for me is that Monster Slayer isn't intended as a visual toy: The novelty of running into a waterhag in the park is somewhat appealing, but there's a game to play here, too. We'll see if it's any good later this month.

It's a curious time for The Witcher and CD Projekt. The Witcher 3 is regarded as one of the best PC RPGs ever made, and in the six years since its release, its world has only become more popular. The first season of the Netflix Witcher show starring Henry Cavill was a hit, and generated a wave of new interest in the Andrzej Sapkowski books that the games and show are both based on. And yet, there's no big new Witcher RPG in development that we know of. CD Projekt is also maintaining spin-off card game Gwent, but otherwise appears to be focused on rescuing the legacy of Cyberpunk 2077, an OK game that failed to be the triumph that The Witcher 3 was to so many.

On Friday, July 9, CD Projekt is collaborating with Netflix to put on WitcherCon, a pair of livestreams where we're going to learn more about the second season of the show and other Witcher-related media. The Polish game maker has already said that it isn't going to announce a new Witcher game there, though. If it's working on one, it's being very quiet about it, although the idea hasn't been ruled out.

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As for The Witcher: Monster Slayer, it'll be free-to-play when it releases on July 21. We're not sure what'll be for sale in the app, but Pokémon Go sells Pokeballs, essential items which are earned by playing, too, and various boosters that increase XP or attract Pokémon—it'll probably be stuff like that.

If you're up for leaving your PC to fight endriagas (giant scorpions) while roaming the Dank Wilderness (an empty lot somewhere), and have an Android phone, you can pre-register for the game on Google Play—which just means you'll get a notification when it's available. It'll be on iOS, too. And someone will definitely get it running on PC with fake GPS coordinates, making everyone who's legitimately walking around parking garages looking for strigas angry. We'll take it for a spin in our own municipal park later this month.

VG247’s Definitely Not a Podcast Video Chat #2 – Cloud gaming, game movies, Kojima’s Xbox game, and more

Posted on July 2, 2021 by

VG247 podcast 2

As per last week, we are back once again to have a little chat about the week that was in video games. We still don’t have this setup as a “proper” podcast, but a podcast is what this essentially is. Look out for a full podcast launch in the near future, where hopefully the show will have an actual name, plus musical jingles and things to make you think we’re a professional outlet and not a bunch of people in casual clothes broadcasting out of bedrooms.

Watch on YouTube

But, this is not that podcast. This is myself, Alex, Sherif, and Dorrani talking about what we’ve been playing and a few hot topics of the moment in the games industry.

Listen for thoughts on Chivalry 2, again, which Sherif has been having a blast with, and an impromptu rundown of almost every video game movie ever made – what is better out of Sonic the Hedgehog and Detective Pikachu? There’s also a nostalgic look back at the online shooters we all used to play, some of us having to stretch a lot further into the past than others – not naming any names. And we try to wrap things up with a think about what Kojima’s rumored Xbox exclusive game is going to be, and only go slightly off topic.

I won’t ruin it, but Alex also brings up a “classic” game from his childhood, that isn’t about the famous TV alien, Alf. He’s also shocked at how hard golf is in real life.

We’re experimenting a bit with the format, but what do you think? Would you like this in audio form every week? Do you have any suggestions for the podcast’s name? Let us know in the comments.

The post VG247’s Definitely Not a Podcast Video Chat #2 – Cloud gaming, game movies, Kojima’s Xbox game, and more appeared first on VG247.

Destiny 2’s best exotic weapon is getting nerfed Anarchy exotic heavy grenade launcher.

Posted on July 2, 2021 by

There's a lot going on in the latest edition of This Week at Bungie, including a look at upcoming weapon tweaks and tuning, some more sandbox stuff related to specific perks, info on the Master Vault of Glass raid, and some vague chat about ideas for the game's future. The big hit, though, lands squarely on Destiny 2's best PvE gun: Anarchy.

Anarchy was powerful to the point of being "borderline busted," Tim wrote in his recent analysis of seasonal artifact resets, and that's without the extra kick it's enjoying this season thanks to the Grenade Launcher artifact mods currently in play. The funny thing about Anarchy is that it was initially written off as a bit of a gimmick. The weapon fires electrified grenades which attach to the target, creating a deadly arc field between wherever you place your shots.

Understandably, most players initially just used it for zone controlling, flash frying waves of enemies as they charged towards you. (The shots could also be attached to teammates and vehicles for additional meme potential.) However, as we got more comfortable with the weapon, it became apparent it was also a DPS king. 

Not because Anarchy does insane damage on its own—it's merely decent on that front—but due to its potential to be combo'd with other weapons. The optimal way to use Anarchy is to stick two 'nades to a high health target and, while those are ticking away doing damage, swap to a special weapon like a sniper rifle or a grenade launcher and go to town.

So, Anarchy is good for dealing with both swarms of mobs and bosses. But that's not all. Because it deals its damage over time, it's also incredibly safe and easy to use in high-end content. You simply squat behind cover, peek out to pop a couple of Anarchy shots onto the target, then scurry back while they do their work. Redditor Spynn has a good guide to the weapon, but the point is pretty much that Anarchy has, over time, chased almost all other exotics out of the power weapon slot. 

So it's little surprise that it's glory days are coming to an end. "Anarchy has done too much too well for too many years (without even counting the boost it's gotten this Season, which is due to the sweet Grenade Launcher artifact mods)," Bungie wrote. "So we're making changes that make it great at a couple roles rather than being the jack of all Grenade Launchers."

The initial reaction to the looming nerf on Reddit seems quite mild, suggesting that players foresaw this eventuality and a toning-down was probably overdue. There actually seems to be a sense of relief among some redditors that Anarchy won't be all but mandatory for harder PvE content anymore. "Honestly thank god. I was so tired of using anarchy for every high end activity or raid LFG," Snowie-your-man wrote.

Several others implied the change wouldn't impact them much at all, because they'd simply switch to Witherhoard, another grenade launcher that was just a wee bit overpowered when it arrived in 2020. And of course, there are memes.

(Image credit: thirsisthirsty (Reddit))

As for what exotic will replace Anarchy, keep an eye on Sleeper Simulant, which is belatedly going to benefit from the buff that other Linear Fusion rifles received. Rocket launchers like Deathbringer and Two-Tailed Fox are also already pretty potent, so you can expect them to see even more play.

A date for the nerf hasn't been set but Bungie said it's planned for "the near future." The full update, which does include a gamut of changes coming next week, is yours to enjoy at bungie.net.

Battle.net Summer Sale features multiplayer games for up to 50 percent off

Posted on July 2, 2021 by

Activision Blizzard’s Battle.net supports multiplayer games such as Call of Duty, Overwatch, and World of Warcraft. Basically, players buy the games directly from the digital storefront and run them on their PCs. Now, thanks to the Battle.net Summer Sale, players can download these popular titles and DLC for up to a 67% discount.

Call of Duty: Modern Warfare touts one of the highest discounts at 50% off the original price. COD: MW is the previous installment of Activision Blizzard’s best-selling FPS series, which allows players to shoot ‘em in Shipment and other MW-only modes and maps for just $29.99. Call of Duty: Black Ops Cold War is also discounted at 30% for those who want the latest installment. It’s just about $6 more for Standard Edition at $35.99. 

Watch on YouTube

Overwatch: Legendary Edition also currently costs half the price. Overwatch remains a lively multiplayer shooter, even with Overwatch 2 on the way. After all, fans don’t know exactly when the sequel will come out. This team-based FPS prices at $19.99 for the Legendary Edition. However, if you’re not interested in the skins that come with the price hike, you can get the cheaper Standard Edition for $14.99.

World of Warcraft doesn’t have as steep of a discount, but 25% isn’t anything to scoff at either. World of Warcraft: Shadowlands costs $29.99 for the Base Edition. Heroic and Epic Editions, which also apply the 25% discount, offer additional items like mounts for a higher price.

Players who enjoy the extra content should also look at the 67% discount for the World of Warcraft: Radiant Bundle. This bundle includes many cosmetics and adjusts the $23.99 total depending on if players already have some of the items in the package. It’s not a game — just a DLC bundle. Still, these goodies might be worth it for WOW fans. 

These discounts only represent a fraction of the best deals from the Battle.net Summer Sale. Interested players can browse the library for sales until the promo ends on July 11. That’s one more weekend to mull over these multiplayer masterpieces.

Don’t fret if you can’t catch this sale, though. Our sister site Jelly Deals can keep you up to date on the best deals in games and technology for any given time. Remember to follow Jelly Deals on Twitter for trending discounts!  

The post Battle.net Summer Sale features multiplayer games for up to 50 percent off appeared first on VG247.

Space Punks is top-down shooter RPG from Shadow Warrior devs

Posted on July 2, 2021 by

Flying Wild Hog has unveiled its latest project.

Space Punks is the new game from Hard Reset, and Shadow Warrior developer Flying Wild Hog. Published by Jagex, Space Punks is an isometric, online co-op shooter RPG.

Watch on YouTube

The game combines elements from Diablo and traditional loot shooters, all in an irreverent sci-fi setting. Space Punks has four playable characters, seen in the trailer. The unlikely heroes take on contracts across various planets for money and fame.

Each one of the four heroes is also a unique class; Duke is the all-rounder gun guy, whereas the three others have more interesting abilities, like an ethereal dash, the ability to lay mines, as well as other unique buffs.

Space Punks is not far off, either. Early access kicks off July 14 on PC, with an open beta scheduled for sometime this winter. Space Punks is also coming to consoles later in 2022. You can sign up for a chance to get invited to player early at the official website.

The post Space Punks is top-down shooter RPG from Shadow Warrior devs appeared first on VG247.