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Filmmaker claims Capcom used his creature designs in Resident Evil Village Lady Dimitrescu and her daughters

Posted on May 10, 2021 by

A film director has claimed Capcom used one of his creature designs for a monster in Resident Evil Village.

Richard Raaphorst, who directed the 2013 found-footage horror flick Frankenstein's Army, shared some comparison images on his LinkedIn page between the monster from his movie and the one from Village. The creature, which looks a bit like a Big Daddy with a desk fan glued to his face, is seen standing in a similarly derelict building in the first image. The second image shows both the movie and game version of the creature on fire.

"In 2013 I directed my film Frankenstein’s Army," Raaphorst wrote in the accompanying post. "It’s a crazy monster movie filled with my own creature designs, one of which has been used—completely without authorization or credit in the newest Resident Evil game."

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Twitter user CloneKorp also tweeted a thread of even more monster comparisons from Frankenstein's Army and Resident Evil Village with strong likenesses. Raaphorst replied to the thread saying "Oh dude, this is worse than I thought. First I felt angry, then proud, but now I see this, I feel sad."

Raaphorst told me that he wants to make it clear that he doesn't know if Capcom did it on purpose, "but the material is too much of a coincidence." He also said that if Capcom "would have informed [me] beforehand, I would have been super flattered."

Raaphorst also told me he doesn't intend to take any sort of legal action against Capcom, saying "I just wish they gave me credit."

While it's not uncommon for horror media to draw inspiration from other sources within the genre, the similarities between propeller-head in particular are rather striking. Whether it's uncredited inspiration or a surprising coincidence remains to be seen. If there's one thing I do know, it's that horror games and films love sticking daft inanimate objects on top of human bodies.

I've also contacted Capcom for a comment regarding the claims and will update if they get back to me.

Resident Evil Village Used a Giant, Grumpy Stand-In for Lady Dimitrescu’s Performance Capture

Posted on May 10, 2021 by

The actor behind Lady Dimitrescu has revealed more about the motion capture process that brought the character to life – including a big, grumpy pole that was used to simulate her 9’6″ eyeline in real life. Lady Dimitrescu actress Maggie Robertson has been delighting fans during Resident Evil Village’s launch weekend by responding to fan art and complementing cosplays of the popular character, as well as providing a behind-the-scenes look at the game. In one post Robertson revealed “the grumpy stand-in,” a giant pole with a soft head marked with a frowny face. According to Robertson, this was used during performance capture to “mark Lady D’s actual size and eye lines” while on set.

Lady Dimitrescu became an internet sensation before Village’s release, not least because of her huge height – but it’s easy to forget that in the age of AAA performance capture, that then causes potential trouble for real-life actors trying to simulate talking to a fictional, towering vampire lady. Capcom’s lo-fi solution is a neat (and funny) way to get around the issue – and I now want modders to get to work on a grumpy stand-in model for the actual game. Robertson also shared another video that shows previsualizations and motion capture footage from some key scenes in the game, including when Lady Dimitrescu tastes Ethan’s blood and throws her dressing table in a fit of rage.

“I’m beyond grateful for how welcoming the entire Resident Evil community has been. Floored by all the love & support you all have given me over these past few days,” Robertson said on Twitter. “Keep spreading all of that love around in the name of House Dimitrescu!” We spoke extensively to Capcom about the creation of Lady Dimitrescu, and how they reacted to her sudden popularity. I wonder how they’ve reacted to her being modded into a Thomas the Tank Engine hybrid… In other Resident Evil Village news, here are 17 brilliant little details, and a cut fan favourite character who could have made it into the game in a very unexpected costume. We scored it an 8 in our review, calling it a “genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story.” [ignvideo url=””] [poilib element=”accentDivider”] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sennheiser swiftly sells off beloved audiophile headphone business Sennheiser HD 800 S audiophile headphones on table with amp/DAC

Posted on May 10, 2021 by

Just a few months ago, Sennheiser announced it was looking for somebody to buy its Consumer product business—including its popular audiophile-grade headphones. It didn't take long for it to find one, either, as the company has announced that Sonova, a Swiss hearing aid company, will take over the reins.

The €200 million ($243m) deal will earn Sonova ownership of the Sennheiser brand and product lineup, subject to a successful transfer by the end of 2021. Sennheiser will use this opportunity to focus primarily on its pro lineup.

It's unlikely you'll see a Sonova HD 800 S replacing the flagship Sennheiser HD 800 S on the shelves, though. The deal includes a license for future use of the Sennheiser brand, which means the Sennheiser branding is sure to stick around as the face of the consumer headphone biz.

Furthermore, the two have agreed on a permanent cooperation clause as a part of the deal. What that means for the design of future products is unclear, but if it can keep future Sennheiser consumer products close to the Sennheiser heritage that'll be to everyone's benefit. Sennheiser's pristine reputation in the audiophile market has been earned with consistently decent high-end headphones over the years, and it would be a huge shame to see that slip at all.

Sennheiser also employs roughly 600 people in its consumer division. A complete transfer of operations is intended as a part of the new deal, so that should mean all of these employees make the switch to Sonova.

You can read what co-CEOs Andreas and Daniel Sennheiser, third-generation family owners of the audio company, think about the move in this message on the Sennheiser website.

Cut the cord…

(Image credit: Steelseries)

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"We couldn't have asked for a better partner than Sonova for our Consumer Electronics business," Daniel Sennheiser, co-CEO at Sennheiser, says. "Sonova is a strong, well-positioned company. Not only do we share a passion for unique audio experiences, we also share very similar corporate values. This gives us an excellent foundation for a successful future together."

This isn't the first time that Sennheiser has licensed its brand to another. In fact, its gaming headsets, notably the GSP lineup, were made and manufactured under a joint venture between Sennheiser and Demant, then known as Sennheiser Communications. This was dissolved in 2020, and led to the formation of EPOS as a standalone headset brand offering both new EPOS-branded headphones and co-branded legacy Sennheiser ones.

Warzone patch nerfs AMAX, FARA, Streetsweeper and buffs the PPSh-41

Posted on May 10, 2021 by

Call of Duty Warzone

Raven continues to tweak the balance of Warzone following the release of Season 3.

On Friday, Call of Duty: Warzone received a small balance patch that made a couple of tweaks to the weapon meta. As recently promised, the AMAX and FARA were among the weapons getting nerfed.

Watch on YouTube

Raven appears to be paying closer attention to balance this season, which is always good to see, but the developer has also taken the time to outline the reasoning behind each change. Starting with the CR-56 AMAX assault rifle, the patch dropped its minimum damage to 31 from 32. This translates to the weapon needing one more shot to kill, and it’s going to reduce its minimum damage TTK by 17%.

“The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles,” Raven explained.

The FARA 83 assault rifle has had its headshot multiplier dropped to 1.35 from 1.5, and its ADS move speed decreased by 7%. Raven said the FARA 83 was exceedingly fast in ADS fire, particularly when using a mobility-boosting stock, making it a bit too versatile.

“As part of our efforts to increase the overall time to kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control,” said Raven.

The Streetsweeper shotgun has had its hip fire spread, and recoil increased. The shotgun will now also ADS slightly slower. Raven reckons the Streetsweeper was a little too effective in its category. The developer also removed it entirely from ground loot and supply boxes, replacing it with the Hauer 77.

The Bullfrog SMG has, too, saw a combination of nerfs and buffs. Its maximum damage has been cut to 32 from 34, but Raven pushed its max damage range by 11%. The weapon’s base move speed got a slight increase by 1%, and its sprint out time also got a 13% reduction.

Watch on YouTube

The only weapon to receive an outright buff is the PPSh-41 SMG, which arrived with Season 3. Its maximum damage range got a 4% boost, but the biggest buff comes in the form of an 80% decrease to its open bolt delay.

“To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle,” Raven explained.

Outside of those weapon-specific nerfs and buffs, Raven also touched several of the game’s stock attachments, as well as the Combat Recon barrel for sniper rifles. You can read the full list on the official blog.

In the future, Raven said you can expect some buffs to forgotten Modern Warfare weapons which have been struggling to keep up with Cold War weapons in recent months.

The post Warzone patch nerfs AMAX, FARA, Streetsweeper and buffs the PPSh-41 appeared first on VG247.

Activision No Longer Working With Call of Duty Actor After Sexist Comments

Posted on May 10, 2021 by

Activision has said that it will no longer work with Call of Duty voice actor Jeff Leach after a series of sexist comments Leach has made surfaced on social media. Leach was responsible for the voice of Simon ‘Ghost’ Riley in 2019’s Call of Duty: Modern Warfare and Call of Duty Mobile. As part of a Twitter thread from YouTuber NitroLukeDX, a video featuring some of Leach’s past remarks has been circulating on social media. The video includes clips from Leach, across multiple streams, making explicit, sexual, and hateful remarks about women. The video below includes offensive language:

Activision provided a statement to CharlieIntel on May 8 condemning the actor’s remarks, and cutting professional ties with him. “Sexism has no place in our industry, our games or in society,” Activision said. “Activision is no longer working with Jeff Leach. We strongly condemn these remarks. We are committed to delivering a fun and safe experience for all players.” Leach was previously banned from Twitch for comments made about streamer TheZombiUnicorn in 2017, and has since become a streamer on Facebook Gaming. Facebook has not commented at time of writing. TheZombiUnicorn has since posted a response to the new video of Leach, calling on platforms and sponsors supporting Leach to take action. Leach has not outwardly commented on the video, or Activision’s decision to cut ties with him, but (seemingly due to fan backlash over the decision) tweeted to say that “anyone who sends threatening messages is not representative of me or my community and I do not condone this is [sic] any way.” In replies on Twitter, Leach has been defending his actions on stream, saying that the later clips are responses to trolls in his chat and he was using his experience “as a professional comic” to “destroy them.” [ignvideo url=””] [poilib element=”accentDivider”] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Final Fantasy 7: The First Soldier to Get a Closed Beta in June 2021

Posted on May 10, 2021 by

Final Fantasy 7: The First Soldier is getting a Closed Beta Test in June 2021 that will give those with Android devices a chance to try out the upcoming battle royale mobile game. The Final Fantasy 7: The First Soldier Closed Beta Test will take place from June 1 – June 7, and the registration period for those interested is currently underway. Those with a 64-bit Android device with Android 7.1 or newer and at least 3GB of available memory can sign up here until May 27, 2021. [ignvideo url=””] This test will only be for those in the US and Canada, and game data and progress will not be transferred over to the full game when it launches later this year. However, Square Enix will let you stream the game should you be accepted into the Beta. Final Fantasy 7: The First Soldier was announced alongside Final Fantasy 7: Ever Crisis – a “chapter-structured single player game covering the whole of the FFVII timeline – including the events of the original game and the FFVII compilation titles.” This battle royale game takes place in Midgar 30 years before Final Fantasy 7. It looks to feature gunplay, close quarters combat, abilities, Summons like Ifrit, bosses like the Guard Scorpion, and much more. [ignvideo url=””] While there is no further release window other than 2021, those hoping to jump back into the world of FF7 will be able to do so on June 10 with the launch of Final Fantasy 7 Remake Intergrade for PS5. [poilib element=”accentDivider”] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected]. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Remnant: From the Ashes to Get a Free Next-Gen Upgrade This Week

Posted on May 10, 2021 by

Remnant: From the Ashes will be receiving a free next-gen upgrade for PS5 and Xbox Series X/S on May 13, 2021. Announced on Remnant: From the Ashes’ Twitter, this next-gen upgrade will allow for the game to run at 4K/30 FPS or 1080p/60 FPS on both PS5 and Xbox Series X. On Xbox Series S, just the framerate will be improved as the console is only capable of outputting resolution of up to 1440p. [ignvideo url=””] As an added bonus, cross-play is being added between Xbox and Windows 10 Store players. Remnant: From the Ashes is a third-person survival action shooter that is set in a post-apocalyptic world overrun by monstrous creatures. In our review, we said that it “is a co-op action-RPG that’s punishing and grotesque, but exciting and beautiful all at the same time. Despite the occasional difficulty spikes and slightly disappointing gear system, the thrill of finally beating a boss that’s had your number for hours is unmatched.” Remnant: From the Ashes was part of March 2021’s PlayStation Plus games and was available until early April. If you missed it on PlayStation, it is currently available on Xbox Game Pass. [widget path=”global/article/imagegallery” parameters=”albumSlug=top-10-soulslikes&captions=true”] For more, check out where Remnant: From the Ashes landed on our list of the best Soulslike games. [poilib element=”accentDivider”] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected]. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Five new Steam games you probably missed (May 10, 2021) Papetura

Posted on May 10, 2021 by

On an average day, about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we've gathered the best PC games you can play right now and a running list of the 2021 games that are launching this year. 


Steam‌ ‌page‌ ‌
Release:‌ May 7
Developer:‌ Petums
Launch price:‌ $10.79 ‌|‌ ‌£8.36 ‌|‌ ‌‌AU$15.25

Papetura is a point and click adventure set in a world made entirely out of paper—real paper. Protagonist Pape (also made out of paper, hence the name) is a prisoner who's just managed to escape, but perhaps Pape was better off in prison because the world they've escaped into is ravaged by "dark and flaming monsters"—a big deal for creatures made of paper. According to studio Petums, Papetura is inspired by Neverhood, Machinarium and Studio Ghibli films. It's definitely gorgeous to see in motion, and you can definitely see the influence Amanita Design has had on this one.

Distant Kingdoms

Steam‌ ‌page‌ ‌
Release:‌ ‌May 5
Developer:‌ Orthrus Studios
Launch price:‌ ‌$21.24 ‌|‌ ‌£18.43 ‌|‌ ‌AU$30.55

This Early Access city builder is set in the fantastical land Ineron, so you'll be plotting, maintaining and optimizing settlements for not only humans, but also dwarves, elves and orcs. As you'd expect, it's not just about building: you'll need to manage most of your society's affairs, and you'll also need to send travelling parties out to deal with the usual gaggle of fantasy foes (dragons, imps, wraiths and trolls). These actions take place in a choose-your-own-adventure format, but prepare also for some chin-scratching as you untangle "a deep web of production lines." Distant Kingdoms is expected to launch into 1.0 in a year, during which time it'll get a full campaign story mode, modding support and more.

Nongunz: Doppelganger Edition

Steam‌ ‌page‌ ‌
Release:‌ May 8
Developer:‌ Brainwash Gang
Launch price:‌ ‌$11.69 ‌|‌ ‌£9.26 ‌|‌ ‌AU$16.65

Nongunz is a roguelite with a nigh-monochrome art style that straddles the line between gritty and cute. In a nice change for roguelites the action here is entirely twitch and reflex-based: it's an action platformer complete with run and gun shenanigans and a heck of a lot of jumping. There's a card based perk system, a ton of different weapons and items to find, a kill-chain combo to incentivise never stopping, and "the everpressing guilt of your past wrongs," which puts this into the No Buy list for me. Sorry, Brainwash Gang.

Farm Manager 2021

Steam‌ ‌page‌ ‌
Release:‌ ‌May 7
Developer:‌ Cleversan Software
Launch price:‌ ‌$18 ‌|‌ ‌£13.94 |‌ ‌AU$26.05

If "nihilistic roguelites" ain't your thing then maybe you'd like to do a spot of farming. Actually, Farm Manager 2021 is less about planting and harvesting than it is about managing the grander logistical concerns of keeping a farm. Sure, you'll lay out your farm and plan production based on your knowledge of weather patterns, but you'll also need to maintain your gear and employ human beings to help run the thing. Also, it has bees. If you're a fan of the series you probably already own this, but newcomers should take a look: it looks kinda relaxing.

Cloud Cutter

Steam‌ ‌page‌ ‌
Release:‌ May 6
Developer:‌ Just Two ltd.
‌$19 ‌|‌ ‌£14.49 ‌|‌ ‌AU$26.95

Not much to say about this one: it's a damn good looking schmup of the vertically scrolling variety. Unusually for the genre, the team at Just Two ltd. are going for a realistic approach when it comes to the art style, but don't worry, there are still "arcade style power-ups" and lasers. Vehicles are upgradable, there are 13 stages, and best of all it has local cooperative play—meaning you can play it online using Remote Play.

These games were released between May 3 to 10 2021. Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info. ‌

Mass Effect Legendary Edition used mods as a benchmark for its improvements Mass Effect Legendary Edition

Posted on May 10, 2021 by

Head over to NexusMods and you'll find mods for each game in the Mass Effect trilogy. Over a thousand of them, with some of the most popular the graphical overhauls A Lot of Textures and A Lot of Videos. BioWare is aware of these mods, and while working on Mass Effect Legendary Edition, used them as a benchmark. 

"We actually early on looked at some of those," project director Mac Walters told me, "and said, 'OK, well, this is our minimum bar and from here we have to then go bigger, right?' Obviously they have limited access as a modder to the assets that are in there. We have full access to them." 

Environment director Kevin Meek concurred, mentioning while he was initially sceptical of AI upscaling mods, when he looked closer he was impressed. "They're getting these great results with the A Lot of Texture mods and those other up-res ones," he said, "so that actually started us down that kind of the path with some confidence. We knew we could go in and hit base-level AI up-res on all the textures and receive the same amount of visual upgrade or even more than the mods because we have a lot of advantages they don't have. We get to work on the uncompressed source, full-resolution textures. Whereas what they have, it's been crunched down, it's been compressed, it's put onto a disc, and then they up-res off that."

BioWare looked at mods that aren't about improving graphics as well. "There's a lot of really popular mods about adding different types of hairs to Shephard," Meek said, "people who are really popular into wanting some new casual outfits as you're walking around. Things like that, they kind of helped give us again a bit more confidence. Yeah, it is worth it to spend a little bit of time to create some new hair options and some new clothing options."

Other popular mods reinstate cut content and work with unused dialogue to, for instance, add same-sex romances to Mass Effect 2. While the Legendary Edition isn't going that far, will modders still have access to unused assets to recreate those mods? "I don't think any content has explicitly been removed from the depot that we have," Walters said, though he wasn't able to 100% confirm mods like these will be possible. "Hopefully they'll still be able to have access to do all that," he said. "That'd be the hope."

BioWare wants to see the Legendary Edition altered just as eagerly as the original games, and has spoken privately to some modders about what's important to them and how they can work together. "Mods have an advantage," Meek said, "where they don't have to be constrained about certification requirements, and size-on-disc issues, and any ripple effects that come from pushing some effects too far or not far enough, or whatever."

You'll be able to read our full interview with Walters and Meek this week. Mass Effect Legendary Edition is due out on May 14. 

Activision no longer working with Call of Duty voice actor accused of sexism Ghost in Warzone.

Posted on May 10, 2021 by

Earlier this month streamer NitroLukeDX posted a series of clips to Twitter in which Jeff Leach, the voice actor who plays the operator codenamed Ghost in Call of Duty: Modern Warfare and Warzone, uses gendered insults. The clips showed Leach insulting streamer ZombiUnicorn in 2017, saying they relied on their "horrendous cleavage", for which he was banned from Twitch at the time, as well as more recent comments Leach directed at a different player while streaming Warzone on FacebookGaming: "Suck my fat, girthy c***, you stupid c***." 

ZombiUnicorn responded in a video calling for FacebookGaming and Activision to take responsibility for partnering with Leach, saying, "It's not acceptable. These people like Jeff Leach won't change. They haven't changed, and they won't. There are people who fuck up and make mistakes, who take responsibility and understand that they were wrong. They do some reflecting and therapy and they work on it and try to become better people. That's not this situation. This is an example of someone who has been documented for years doing the same exact misogynistic, horrible, malicious behaviors."

As CharlieIntel reported, Activision have now cut ties with Leach. We reached out to Activision, and received the same statement: "Sexism has no place in our industry, our games or in society.  Activision is no longer working with Jeff Leach.  We strongly condemn these remarks.  We are committed to delivering a fun and safe experience for all players."

Leach responded on Twitter, saying that the clips were taken out of context and showed "me destroying a troll in chat" and were chosen "to fit a character defaming narrative".