What is the Hori Split Pad Pro? It’s a replacement for Joy-Cons that offers a more controller-like experience on the go. The Switch’s standard Joy-Cons don’t have the same grip as the average controller or even the Nintendo Switch Pro Controller. So, the Hori Split Pad Pro helps lessen any drawbacks players might experience because of smooth, slippery Joy-Cons.
The Hori Split Pad Pro isn’t some knockoff. It’s officially licensed by Nintendo, though the company itself didn’t create them. So this controller misses some functionalities such as gyroscopes for motion controls, rumble, and amiibo-scanning capabilities. Still, even without all that, it should work nearly the same as Joy-Cons for handheld use.
Some were skeptical about how the Hori Split Pad Pro’s larger attachments lengthened the console body. However, in the end, many agreed that this infamous contraption elevated gameplay and overall comfort despite the longer look. These controllers can improve on-the-go play or home experiences away from a monitor like gaming in bed.
Tech company Hori creates ergonomic gaming peripherals meant for “enhancing your gaming experience.” The company sells controllers for other consoles, arcade sticks, and other accessories for convenience. So the Hori Split Pad Pro is just one of the company’s handy inventions.
Nintendo has released a video for The Legend of Zelda: Skyward Sword HD which outlines some quality of life improvements.
These quality of life updates to The Legend of Zelda: Skyward Sword HD are improvements made over the original Wii version.
According to the video, you can expect enhanced control options, a better frame rate, skippable cutscenes, optional help from Fi, streamlined item information, and the ability to fast forward dialogue.
When announced back in February, Nintendo said the game will run at 60 frames per second, and that you can choose to play using motion control with the two Joy-Con controllers in a similar way to the original. You can also use new button-only controls to play the game with the Nintendo Switch Pro Controller, in handheld mode, or on Nintendo Switch Lite.
The Wii title was originally released in November 2011, and is the sixteenth mainline entry in The Legend of Zelda series. It takes place on the floating island of Skyloft and the land below it and made use of the Wii MotionPlus peripheral. It was made available worldwide on the Wii U eShop in September 2016.
Skyward Sword will be released for Switch on July 16.
The Coalition’s next project may be a couple of years away, but we’ll be seeing something from the team soon.
Gears of War studio, The Coalition, has revealed that it’s going to be bringing something special to this year’s GDC. The team has created an Unreal Engine 5 demo called Alpha Point, which it will be showing to attendees at the development conference.
The Unreal Engine 5 demo was created so the developer can “evaluate” the engine, and it will be running on Xbox Series X. In particular, the Alpha Point demo will make use of UE5’s Nanite assets and Lumen real-time lighting.
“Performance and memory observations will be covered for Xbox Series X and S, as well as VFX, Blueprint, material setup, Temporal Super Resolution, and Virtual Texture findings,” the session’s description explains.
The Coalition will also demonstrate how it’s integrating the recently-revealed Unreal Engine MetaHumans character creation suite into the demo.
The one-hour session will take place Tuesday, July 20, and it’s available to holders of the All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, and Independent Games Summit Pass.
While this may not exactly bring us a first look at the studio’s next game, The Coalition recently announced switching to Unreal Engine 5. The team currently has multiple projects in the works, so some of those learnings will undoubtedly find their way into The Coalition’s future games.
Raspberry Pi is generally associated with the Linux OS and tends to have trouble dealing with the graphical intensity of other, flashier operating systems. Officially, Pi users wishing to run newer Windows operating systems on their devices have been confined to Windows 10 IoT Core. Simply put, it's a cut down version of Windows 10, only really meant for less intensive applications, but it's a little lacking.
Now though, both Tom's Hardware and YouTube channel leepsvideo, among others across the web, have successfully installed the Insider Preview version of Windows 11 on a Raspberry Pi 4 (via Golem).
This comes as a bit of a surprise, albeit a welcome one, as the RPi 4's 64-bit Broadcom BCM2711B0 4-core, 4-thread A72 processor (ARMv8-A), which maxes out at 1.5GHz, has not been officially listed in the Windows 11 Compatibility cookbook. Originally set to exclude first-gen AMD Ryzen CPUs, or any Intel processor that came before Coffee Lake, the Windows 11 minimum compatibility has since seen some edits, though the minimum requirements still detail TPM 2.0 and a fairly modern chip as a necessity.
The main takeaway is that running Windows 11 on a Raspberry Pi 4 is a definite possibility, though, as expected of a processor just skirting the system requirements hard floor, at somewhat limited capacity. For one thing, YouTube videos only seem to work at 480p says Tom's. Still, at least it's said to work better than any attempts at running 2020 Windows 10 have done in the past.
What this seems to say is that Windows 11 may well be the RPi users best bet at getting a Microsoft OS running on their Pi4 projects, when it comes out later this year.
Whether or not the final Windows 11 build will be as accommodating to the Pi, though, we can't be sure. A lot could change between now and the Windows 11 release date later this year.
It’s not a stretch to say that Journey was one of the more influential games of the last decade.
The 2012 adventure game starred a silent protagonist adventuring through a desert surrounding, accompanied at points by an unnamed, mute second player who could jump in and play from anywhere around the planet. Journey is famed for its use of simple social interaction between players who don’t even know one another, and has since become a landmark indie game.
Almost a decade later, developer thatgamecompany is focused on Sky: Children of the Light, a game that very much follows in Journey’s footsteps. Scores of players jump into wonderful worlds together to solve puzzles, using simple gestures to communicate with one another, and thatgamecompany has just released Sky on the Nintendo Switch, as of late last month in June.
To commemorate the launch of Sky on the new platform, we caught up with thatgamecompany co-founder and director, Jenova Chen.
VG247: What prompted you to bring Sky over to the Nintendo Switch, and what has the porting process been like to Nintendo’s console?
Jenova Chen: When we make Sky: Children of the Light, we wanted to make a game that would allow gamers to play with their families. When I say family I’m thinking about children, I’m thinking about husband and wife, and potentially even grandparents. We want to see a game that a family can jump into and play together, and that is really the number one wish after we launched Journey on the PlayStation. Many gamers were saying “this game is the first type of game that their daughter or wife has played and finished,” and that’s why we wanted to make sure that all our future games were on all the platforms that a family usually own.
What we first did was try and port it to the most difficult platform which is mobile, cause the hardware is so much more restrictive, and the screen is much smaller. We feel like if we can touch someone on the tiny phone screen, then when we bring it to console and PC, that would be still preserving its quality. And so after we finished our mobile version we launched it back in July 2019, which took a year for us to port to Android, we feel like the very first console should really be Nintendo Switch, cause out of all the platforms it is the most family friendly platform. And what we started to see was, within the existing mobile community, was over 70% of players playing the game were women. And on console Switch has the most healthy female players demographic.
VG247: Do you think there’s currently a significant gap in the video game space for games that the entire family can play together?
Jenova Chen: Yeah so that was almost nine years ago when we launched Journey, but a lot of the feedback was “I can’t find many games that I can play with my child or my wife.” During that time I’ve done a lot of research, cause at the time I don’t have kids but now I do, and I’ve spent a lot of time talking to parents, a lot of them are in my age so we spent a lot of time playing games growing up, and we all have kids now.
The situation is there are plenty of games for adults to connect and unwind after work and reconnect with your old classmates and your co-workers. There are a lot of games that are designed for children to play together and socialise together, but there are few games that are designed for, you know, for me to participate and that’s children friendly and I find the game relevant and entertaining to me as an adult. The older I go, the more picky I become, and a lot of the games I used to play I felt like were so fun and I feel like today it’s not as meaningful as it was before.
I’ve been playing plenty of World War Two games, growing up as a hardcore gamer, but if you wanted me to go back and play another World War Two game I feel like I’ve been there, done that. And so these days I tend to find more amazing things within the indie genre, and that’s why we’ve been making artistic games, because I think those games can touch adults and make it relevant and not a waste of time when I’m playing games.
VG247: You mentioned porting Sky to the most difficult platform first. Do you see this new Switch port as just the beginning for Sky, as in would you be looking to bring Sky to PlayStation and Xbox platforms in the future?
Jenova Chen: Yeah, I mean our goal is to make the game available on all platforms. I mean ever since 2012 when we first started the project, we know the future is going to be platform agnostic. And if you really look at the very successful games today they are almost all cross-platform, I’m a believer into the future it’s just like television. When television first came out people were like “which cable channel’s going to dominate the U.S.?” and ultimate[ly] everybody watches TV.
So really from a content creator perspective we really feel like the more important thing is the channels on the TV. You’ve got a channel for the hardcore young male audience, you’ve got a channel for casual you know, maybe middle-aged woman as majority like casual games channel. But there’s many other channels that are not quite existing yet. There’s always the ESPN equivalent, which I think is like EA games and sports games. But where’s the Disney Channel? Where’s the sitcom channel?
So for games I feel like it’s gonna be ubiquitous. I mean gaming platforms are already nearly ubiquitous, it’s really just at this point how can we create the right content that is relevant to different age and gender demographics. So we can say video games are for all instead of just a tiny portion of society.
VG247: Just sticking with the consoles for a second, obviously last year we had the huge launches of PlayStation and Xbox consoles. As an indie developer, do you think either the PS5 or Xbox Series X are going to fundamentally change game development within the next few years?
Jenova Chen: I mean if you ask me I think there’s plenty of exciting technology that comes out, I would say more groundbreaking than the console itself. Cloud streaming is becoming mature, VR is finally becoming standalone consumer quality, and there’s AR looming at the corner. I personally think that as a developer right now, we’ve got to be very prepared for the expansion of format in the future. But for what we’ve been building with Sky, we’ve seen a very interesting point, like how I mentioned I’ve seen 70% women playing the game, and so for us we’ve reached a number of players beyond what the console platform can ever reach, cause mobile is really kind of a frontier with players that have never played a console game in the past.
Personally I think that is also a great frontier. There are plenty of mobile players out there in the world who have never touched a console, and how can we educate them about all the heritage from gaming culture in the past 34 years, because they’ve kind of missed all that. And also how can we potentially convert them into more avid gamers, you know that’s for me I’m ready to call myself a video game evangelist because I want more people to love games, and so for me the hardware having faster chips, maybe having AI chips you know, those things are a lot less exciting than ways we can reach new players, at least that’s what I’m mostly excited about.
VG247: You mentioned cloud streaming there. Do you view Xbox’s cloud gaming initiative as a way to push mobile players to perhaps enter the console space?
Jenova Chen: That is something that I don’t think I can comment [on], but using you know at home I have like Switch, a PC, and I also have my mobile phone. Lately I have been playing a lot of interesting games using Backbone, it’s kind of a Switch-looking controller that can attach to your phone, and that will kind of convert it into a console-like experience. So to me that’s very magical, cause everybody kind of has a phone these days and you just tack these controllers on. To me this is just another step towards that future where everything is agnostic and we’re platform agnostic.
VG247: We previously talked about Journey, with the game approaching its 10-year anniversary next year in 2022, how do you look back on that game in particular, and what do you feel like you accomplished with it?
Jenova Chen: Every year at the anniversary there’s a lot of players who loved Journey [who] would come out and play and there’s so many people and new people online. I mean today Journey is not only on the PlayStation, it’s also on the PC now, it’s on both Epic store and Steam, and it’s on the iOS platform, and we’re really trying to keep Journey still relevant, because with video games and collecting art pieces, technology has been a challenge. Originally the game was developed on the PS3 and if we never upgrade the game you wouldn’t be able to play it, and so we’re just very happy that we’ve been trying to keep the game still playable. Also, as a spiritual successor to Journey, Sky is still blossoming, and a lot of people that played Journey would check out Sky and vice versa. To me, every single game is like a child, and so I love them both.
VG247: You mentioned upgrades there, do you think you perhaps would upgrade Journey for the anniversary next year?
Jenova Chen: That I wouldn’t know, because Journey is Sony’s IP. But I’m pretty sure that Sky will still be up and running and there’s a lot of exciting things coming next year.
Sky: Children of the Light is out now on iOS, Android, and Nintendo Switch. See what else is coming soon on our video game release dates page.
Dan Houser may be plotting a comeback to the world of game development.
Dan Houser, the co-founder of Rockstar and a key creative behind many of the studio’s most successful games, including GTA and Red Dead Redemption, left the studio early last year. Now, the veteran designer looks to be back in games.
As spotted by GTA Forums (via VGC), Houser registered a new company in the UK called Absurd Ventures in Games. The Companies House listing describes the company’s business as providing “ready-made interactive leisure and entertainment software development.”
Houser is listed as producer and creative director, and the company was only just incorporated on June 23. But that’s not all, Houser also registered two other companies in the US with similar names: Absurd Ventures LLC, as well as Absurd Ventures in Games LLC – both registered in February. The US companies are based in Delaware, whereas the UK company is in Cheshire.
Interestingly, the UK studio’s listed address is the same one for Oakwood Corporate Secretary LTD, a UK company that handles admin and business needs for other companies, such as managing their Companies House filings. Beyond that, none of the registered companies list any staff other than Dan Houser himself.
Houser, along with his brother Sam, lead development on many of Rockstar’s iconic games, such as the GTA and Red Dead Redemption series. While Sam Houser continues to lead Rockstar today, Dan’s departure came after an extended break following the launch of Red Dead Redemption 2.
Another month, another Pokemon Go Community Day event – this time for firey pig starter Tepig.
The July 2021 community day takes place on Saturday July 3rd 2021, between the hours of 11am and 5pm local time. This time around it’s all about generation 5 fire-type starter Pokemon Tepig – and you’ll be able to catch plenty of them and evolve up to Pignite and its ultimate form Emboar.
As well as the increased spawn rate for Tepig, you’ll be able to enjoy a number of other bonuses to other rewards like Stardust, increased performance of certain types of item, a unique research story, photobombs when taking snapshots of Pokemon, and even be able to access an exclusive move on your caught Tepig. We explain all that and more on this page.
What is a Pokemon Go Community Day event, and how does it work?
Put simply, Pokemon Go Community Day Events do what you’d likely expect from their name – they’re designed to get players out and about into the world, preferably interacting and hanging out together in locations that are rife with Pokestops like parks and other public places. These events are time-limited to encourage trainers to head out on the same day and at the same day on a Pokemon hunting mission.
As part of this, players are rewarded for their participation. Usually, community day events are built around a specific Pokemon, allowing players to catch more of that Pokemon and in a shiny form. On top of that, regular bonuses include exclusive moves for the featured Pokemon, increased EXP, Stardust and Lure duration, bonus loot like stardust and incubators, and even bonuses like fast-hatching eggs for the duration of the event.
If you head out to a community day event, you might be surprised: you’ll likely see other trainers catching Pokemon all over the place during the event if you head to a place like a local park. It’s a big deal, and a great way to meet fellow Pokemon Go players.
Pokemon Go July 2021 Tepig Community Day Date, Start Time & End Time
Okay, we covered this at the start, but for those who just started scrolling right away, here’s what you need to know: the next Pokemon Go community event takes place on Saturday, July 3, 2021..
As always, the community event is a limited-time event – it’ll run for a locked six-hour period on the chosen day. The July 2021 Community Day Times are between 11am and 5pm local time, whatever that is in your local region and time zone. During these hours the community day will be active, in turn allowing for certain bonus rewards that make participating in the day worthwhile. You’ll be able to notice you’re playing during the community day right away, most likely, because Tepig spawns will be everywhere.
Pokemon Go Tepig Community Day Rewards: Shiny Tepig, Pignite, and Emboar, exclusive Blast Burn move & more
As always, the July 2021 community day is focused on one Pokemon species – Tepig. There’s an increased spawn rate of that breed of Pokemon, making them more easily available with certain powerful moves or in shiny forms.
As mentioned above, the main reason to take part in this community day is to catch a bunch of the featured Pokemon – this time Tepig – and then find one with half-decent stats and evolve or power it up to build a formidable Pokemon. In this instance that’s evolving into Emboar. Because you get a chance to catch so many and because the shiny rates are boosted, you also have a decent chance of catching a shiny Tepig or two in the six-hour event period. There are some other rewards, however:
Shiny Pokemon: spawn rates will be increased for Tepig, including in its shiny form. Catch lots of them, and you’ll be sure to eventually encounter a shiny Tepig- maybe a few. You can then evolve up to shiny Pignite and then shiny Emboar.
3x Catch Stardust: during the hours of trhe community event, players will earn triple stardust for every Pokemon they catch. Pair this with other boosters and you can rack up three figures of stardust very quickly.
Exclusive Move – Blast Burn: there will be an exclusive move for this evolution series – and this time around it’s Blast Burn. You acquire the move by evolving into Emboareither during the event or within two hours after the event time (so up until 7pm local time) – any Emboar evolved in this time, regular or shiny, will get Blast Burn as its charge move. It’s a very powerful fire-type move, and can’t even be taught by Elite TMs.
3-Hour Lures & Incense: if you drop a Lure on a Pokestop or Incense on yourself, it’ll last for 3 hours instead of the regular length. This means any lure dropped during the event will last the full duration of the event hours.
Photobomb: during the hours of the community day event, if you take AR photo snapshots of your Pokemon, you have a chance to be photobombed by an excited Tepig.
Community Day Box in-store: if you don’t mind parting with some money, there’s a special Community Day Box that’ll be added to the store for the duration of the event. 1280 Pokecoins will get you 50 Ultra Balls, 5 Incense, 5 Star Pieces, and an Elite Charged TM.
Premium Research Story: if you pay $1 for a ticket, you can also access special research during the event. The “Roasted Berries” optional special research story will all be based around catching Tepig, and be easy to beat during the community day. It’ll net you a variety of rewards.
Bounty hunting's always been better with friends—and with this week's massive update to Elite Dangerous: Odyssey, you can now share the spoils of your planetside missions with the rest of your crew.
Odyssey's Update 5 brings land missions in line with their spacefaring counterparts, letting you share gigs with your wing. Items and objectives will all count towards the same pool, with everyone eligible for the same rewards. Objective items will be handled by the team leader on departure, and items carried by teammates who die during a mission can be reclaimed.
That you couldn't gang up for heists together in this way at launch was a startling omission, one whose fix should make ground-based adventures a more tempting proposition. But just getting those mates to jet around Odyssey in the first place should now be a little easier, too.
Update 5 comes with a staggering array of bug fixes, enough that the patch notes have been split into twoparts on Steam. Major changes include a complete retuning of ship interior lights, more lenient AI guards, and better terrain detail on older planetside. But the update covers almost everything, from audio mixing and server improvements to a truly massive list of UI tweaks.
Odyssey notoriously launched in a pretty shoddy state, enough so that Frontier CEO David Braben felt compelled to issue an apology. The expansion has received several major bug-fixing updates since, bringing it ever closer to ship-shape. It's just a shame that between doll-like NPCs and uninspiring missions, Odyssey's biggest problems will require more than another round of bug fixes.
Dying Light 2 has produced an intense new gameplay trailer.
As part of the second episode of Dying Light 2‘s developer livestream, we got treated to a five-minute gameplay demo of the upcoming open-world horror action game.
The footage was particularly focused on showing some stealth gameplay, as protagonist Aiden is forced to carefully navigate an abandoned hospital and avoid groups of hibernating infected.
The video also serves as an introduction to a couple of the major enemy types in Dying Light 2, such as the hulking Demolisher, and an updated version of the original game’s terrifying Volatiles.
Of course, it wouldn’t be a Dying Light video without some impressive parkour. The number of new movement animations is vast, and you can clearly how see how much smoother the transitions are this time around.
Dying Light 2 is out December 7 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.
One of the most reliable ways to get your hands on new Pokemon in Pokemon Go is through egg hatching. But what Pokemon can you expect from each type of eggs?
In Pokemon Go, Pokemon Eggs are rewarded randomly to the player through visiting Pokestops throughout the world or being given gifts by your friends. Hatching eggs is a great way to farm candy and actually has a good chance of providing better Pokemon with better stats than you might find out in the wild. Some of the rarer, best Pokemon in Pokemon Go are most easily obtained through hatching eggs, which is handy. If a hatching Pokemon has a shiny form in the game, they too can hatch from eggs, by the way.
Pokemon Eggs are a mystery draw: you have no idea what you’re going to hatch until it hatches, though there are different types of egg in the game, which gives you a broad idea of what to expect in terms of both hatch time and the potential Pokemon inside. Listing off an egg chart of all the Pokemon that can hatch from each type of egg is one of the purposes of this page. But first, let’s talk about how eggs work in more detail.
Pokemon Go Egg Hatching: getting eggs, hatching eggs and speeding up hatching
As we mention above, Pokemon Eggs can be obtained in Pokemon Go through Pokestops, gifts from friends, defeating Leaders in battle, and adventure sync. The egg types are as followed, named after how far you must travel to hatch them: 2km, 5km, 7km, 10km, 11km, and 12km.
Most Pokemon Eggs are obtained through simply going to Pokestops and swiping them, as with other items. Some eggs are different, however. 7km eggs can only be obtained from gift packages sent by friends. Both 5km and 10km eggs can drop through Adventure Sync – but Adventure Sync eggs have a different hatch pool than the standard versions of these same eggs. The 12km ‘Strange Egg’ is a random drop from defeating a Team Go Rocket leader in battle, so long as you have enough space in your egg inventory.
You can only carry 9 Pokemon eggs at once – if you have 9 and find one at a Pokestop, you’ll be forced to leave it behind. None will drop from gifts at all if your egg inventory is full. You’ve been warned.
Once you have Pokemon Eggs, you hatch them by putting them into incubators – just touch an egg and then choose an Incubator to put it in. You’ve got one unlimited incubator that has endless uses (this is the orange one), and this incubator is best used to hatch those fast-hatching 2km eggs. You can buy other types of Incubator or get them as rewards – they have three limited uses, after which they’ll break. The regular Incubator (blue) hatches at normal speed, while the Super Incubator (purple) hatches 1.5 times faster – though some special events have increased these speeds further.
In order to hatch, all you need to do is walk with them in the incubator. Pokemon Go needs to be open, but you should consider turning on battery saving mode before slipping your phone into your pocket. You can also turn on Adventure Sync, which uses your phone’s built-in location tracking to feed information back to Pokemon Go. Egg hatching is also where the Pokemon Go Plus comes most in handy – you can use it to actually fully lock your phone and walk around while still racking up distance for Pokemon Go’s egg hatching – which in turn will save you a lot of battery.
Once you’ve walked the distance indicated by the egg name, a Pokemon will emerge. As you’d expect, rarer Pokemon come out of longer-distance eggs. Keep in mind if you’re cycling or riding as a passenger in a car that Pokemon Go only seems to track the distance traveled towards your egg hatching if you’re traveling at slower speeds – around 10mph or less.
Here’s what Pokemon can hatch from each egg type, listed in Pokedex order for each egg type. We’ll do our best to keep it up to date with patches and changes, which come in line with the season (Currently the Season of Legends) and other ongoing in-game events, which this month is most pressingly the 2021 Easter Event, which adjusts 5km egg hatches:
Pokemon Go 2km Egg Chart
This 2km eggs list for Pokemon Go simply details all of the Pokemon that can currently hatch out of the basic, green, 2km Pokemon eggs.
Water / Psychic
Fighting / Psychic
Normal / Flying
Fire / Normal
Pokemon Go 5km Eggs Chart
Next, here’s the 5km Egg List for Pokemon Go – everything that can currently hatch out of those yellow eggs.
Here’s a list of every single Pokemon that can currently hatch out of a 7km egg.
Ice / Steel
Ground / Steel
Rock / Electric
Alolan Graveler, Alolan Golem
Dark / Normal
Galarian Linoone, Galarian Obstagoon
Ground / Steel
Pokemon Go 10km Eggs List
This used to be the biggest size egg, but no longer. Here’s the 10km Egg Chart for Pokemon Go right now.
Bug / Ground
Dragon / Ground
Electric / Flying
Normal / Flying
Flying / Dragon
Pokemon Go 12km Egg Chart
The red 12km eggs in Pokemon Go are also known as ‘strange eggs’, and provide some high-tier Pokemon as their rewards.
Water / Poison
Ground / Rock
Poison / Bug
Ground / Dark
Dark / Fighting
Steel / Dark
Dark / Flying
Dragon / Dark
Pokemon Go Adventure Sync Egg Chart
As well as the regular 5km and 10km eggs in Pokemon Go, there are also a handful of special eggs of these distances rewarded as rewards for meeting certain adventure sync goals.
Depending on how far you walk, you’ll be rewarded special eggs that have a high chance of hatching one of six Pokemon – meaning there are 12 possible rewards in this category, six for each size of egg.