Resident Evil Village Part 17 | Mother Miranda Boss Fight

Posted on May 10, 2021 by

After your power trip with the Hound Wolf Squad, Resident Evil Village comes to a dramatic climax against a foe much stronger than yourself: Mother Miranda.

When you first regain control of Ethan, simply walk forward and watch the cutscenes play out.

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Then when you fully regain control again, you’ll have an opportunity to prepare for the fight ahead with an old friend, The Duke.

First take the supplies from the box on your left, then buy anything and everything you need from The Duke. You should have plenty of Lei, especially with the extra items you collected as Chris.

When you’re done, proceed to the ceremony site through the only path forward – defeating the ghouls as they’re spit out.

Resident Evil Village Mother Miranda Boss Fight

To confront Mother Miranda and save Rose, squeeze through the roots at the end of the path.

Mother Miranda cycles through different attack patterns that are taken from the previous bosses throughout the game, with a few of her own surprises thrown in.

Miranda’s control over the mold allows her to copy and mimic others, and she makes full use of those abilities here.

First, turn and sprint away from Miranda’s sweeping attacks – which are reminiscent of how Lady Dimitrescu in the castle chased you – then face and shoot her when she stops after few swipes.

During this pattern, she can conjure a mouldy wave, which you have to run to the side to dodge.

Next, when she conjures mouldy walls in the middle of the arena, run behind them to take shelter from the oncoming fire attack. Just like when Moreau spat acid in the air.

Then when she grows legs, again turn and sprint away from her lunging attacks and focus shotgun fire on her body still. But when she jumps high in the air, run underneath the arc of her slam to dodge like you did with Urias.

Following this, she’ll fly around in the air, where once again, you’ll have to shoot her. When she conjures mouldy orbs, shoot them to make them disperse or they’ll fire down a constant stream of damage that’s tough to avoid.

After you’ve blown up the orbs, she’ll swoop down. Sprint to either side to avoid this.

Eventually, she’ll conjure a big mouldy orb – again shoot it to pop it.

When the arena goes dark, take out your shotgun or magnum. Here you have to be quick and shoot her as soon as she appears from the fog.

Immediately after the darkness goes, it seems like she always does the fire attack where you hide behind the wall, so be ready to sprint behind one.

These are all of the patterns she has, and will repeat the cycle until you’ve done enough damage to defeat her. So learn the pattern as much as possible and persevere.

When you score enough hits, a scene will play where you have to attack when it prompts you.

Do so, watch the rest of the scene play out, and reflect on the delightful horrors you’ve faced in Resident Evil Village. Congrats!

  1. Resident Evil Village Walkthrough Part 1 – Into the village, Luiza’s House, and the castle
  2. Resident Evil Village Prioress Door
  3. Resident Evil Village Part 3 – Hall of War, Dungeon, Bela Dimitrescu First Daughter Boss
  4. Resident Evil Village Hall of Ablution statues
  5. Resident Evil Village Part 5 – Wine Cellar, Terrace, and Courtyard
  6. Resident Evil Village Piano puzzle
  7. Resident Evil Village Part 7 – Library Second Daughter Boss Fight
  8. Resident Evil Village 5 Bells in the Atelier
  9. Resident Evil Village Part 9 – Treasure map, Rooftops, and Third Daughter Fight
  10. Resident Evil Village Lady Dimitrescu Boss Fight
  11. Resident Evil Village Part 11 – House With the Red Chimney
  12. Resident Evil Village Beneviento Dollhouse | Beneviento’s Treasure, Door Code, Music Box Puzzle Solutions
  13. Resident Evil Village Part 13 | Moreau Boss, Sluice Gate puzzle and boat key location
  14. Resident Evil Village Part 14 | Well Puzzle, Otto’s Mill, Stronghold, and Urias Boss Fight
  15. Resident Evil Village Part 15 | Heisenberg’s Factory and Boss Fight
  16. Resident Evil Village Part 16 | Finding Chris Redfield
  17. Resident Evil Village Part 17 | Mother Miranda Final Boss

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Resident Evil Village Part 16 | Finding Chris Redfield

Posted on May 10, 2021 by

If Resident Evil Village so far has been about fighting tooth and nail to survive, then enlisting the help of a trained agent, Chris Redfield, is about to even the odds.

When you regain control after the previous boss fight and subsequent cutscene, all you need to do is walk forward and acquaint yourself with your new equipment.

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Resident Evil Village Chris Redfield

Next, drop down the cliff edge to your right. In this next section, you don’t need to worry about conserving ammo and supplies. You’ll be given plenty more periodically, so feel free to use your powerful arsenal liberally.

As you descend towards the village, take out the lycans as they approach on the path, then climb through the crumbling wall into Luiza’s house.

Grab the supplies from the box, then walk past the flare and open the gate.

Fight your way down the Fallow Plot through the large beasts, then bear left through the village.

Look left for some more supplies on the left in the workshop, then drop down past the well into and through the house.

Go right, then right again, back towards the castle.

When you reach the tractor, get a frag grenade ready to lob into the gang of armoured lycan that appear, then dispatch the second wave that rush you.

There are yet more lycans to defeat as you push on around the corner towards the Maiden of War statue. Then mark the target as prompted.

After this, you’ll have to fight off massive amounts of attacking lycans, both armoured and regular, in organised waves. If you need more ammo or grenades at any point, there’s more through the blue gate next to the Maiden of War statue.

Two huge hoards drop in almost immediately, which you can disperse with frag grenades and then mop up with your machine gun.

When they’re down, hit the same spot with your marker again and buckle up for the next waves.

Deal with the armoured lycans first, but make use of all of your weapons, or you’ll get swamped as you reload.

Deploy your marker a third time, then jump into the waiting hole.

There’s more supplies by the green flare, then drop down into the underground caverns below.

In this next area, you’ll have to fight the big man, Urias, again. When he leaps into the air, sprint underneath him to dodge as he hits behind you. Alternatively, you can also stagger him with grenades.

Hold out for as long as possible, shooting the opening on his back where possible to slow him down. Eventually you’ll get the prompt to call in an air strike with the marker on him.

To successfully do this, I found it easiest running anti-clockwise around the outside of the arena, shooting his back when it was convenient, then calling in airstrikes while he was recovering from attack animations.

After two strikes for me he died, dropping the giant crystal mace.

Go deeper into the caves and approach the Megamycete.

Now climb the staircase to confront Miranda at the ceremony site, making your way through her lab as you do. There’s lots of lore here to digest about the characters you’ve fought up to this point, so don’t feel

When you’re done, smash the lock on the gate on the other side of the lab – and so begins the last part!

  1. Resident Evil Village Walkthrough Part 1 – Into the village, Luiza’s House, and the castle
  2. Resident Evil Village Prioress Door
  3. Resident Evil Village Part 3 – Hall of War, Dungeon, Bela Dimitrescu First Daughter Boss
  4. Resident Evil Village Hall of Ablution statues
  5. Resident Evil Village Part 5 – Wine Cellar, Terrace, and Courtyard
  6. Resident Evil Village Piano puzzle
  7. Resident Evil Village Part 7 – Library Second Daughter Boss Fight
  8. Resident Evil Village 5 Bells in the Atelier
  9. Resident Evil Village Part 9 – Treasure map, Rooftops, and Third Daughter Fight
  10. Resident Evil Village Lady Dimitrescu Boss Fight
  11. Resident Evil Village Part 11 – House With the Red Chimney
  12. Resident Evil Village Beneviento Dollhouse | Beneviento’s Treasure, Door Code, Music Box Puzzle Solutions
  13. Resident Evil Village Part 13 | Moreau Boss, Sluice Gate puzzle and boat key location
  14. Resident Evil Village Part 14 | Well Puzzle, Otto’s Mill, Stronghold, and Urias Boss Fight
  15. Resident Evil Village Part 15 | Heisenberg’s Factory and Boss Fight
  16. Resident Evil Village Part 16 | Finding Chris Redfield
  17. Resident Evil Village Part 17 | Mother Miranda Final Boss

The post Resident Evil Village Part 16 | Finding Chris Redfield appeared first on VG247.

Gears of War developer The Coalition working on ‘multiple new projects’

Posted on May 10, 2021 by

Gears of War

Gears of War developer The Coalition has announced it’s moving to the Unreal Engine 5 begins production on ‘multiple new projects’ in the esteemed action series.

In a blog post, the Microsoft developer has announced that it is “shifting [its] resources to next-gen development using Unreal Engine 5” and that it’s not just making a direct sequel to Gears 5, but “developing on UE5 for multiple new projects in the coming years.”

The downside? It’s probably going to take a while before we hear exactly what the studio has in the oven – it has explicitly stated that this shift to a new engine is going to be a big project that’ll tie up the studio’s resources for a while.

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“Shifting to a new engine is a big undertaking, so we want to be clear that we will not be announcing any new projects or titles for some time,” notes the developer. We’ve not seen too much of what Unreal Engine 5 can offer just yet, but if the mouth-watering tech demo that came out last year is anything to go by, the next games will at least be visually gorgeous. Let’s hope it works as well on Xbox Series S/X as it does on PS5.

If you’re eager for all more Gears, though, don’t despair: there are still some more DLC packs in the work for Gears 5. “Gears 5 has content on the way, and we’ll continue to release new operations through Operations 7 and 8,” the post continues. “Each Operation will have two drops including new characters, new maps, and special events. Through the end of the year, we will have store updates with exciting new content as well as featured playlists.”

Gears has a long history with the Unreal Engine – the first Gears of War title was famously developed by Epic and showed off the engine’s chops back on Xbox 360 – so it’s going to be interesting to watch the series grow and evolve alongside Epic’s newest iteration of the development tool… especially if the incredibly good-looking Gears 5 Hivebusters is a teaser of things to come.

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12 Minutes is a time loop mystery full of little surprises 12 Minutes

Posted on May 10, 2021 by


Willem Dafoe's face as the Green Goblin in Spider-Man still haunts me. I've been scared of Dafoe for going on 20 years, and 12 Minutes is proof that that fear remains strong even when I can't see his ghoulish grin. And in 12 Minutes, I have good reason: he choked me to death.

That was the first time an aggressive cop, voiced by Dafoe, broke into my apartment and accused my wife of being a killer. It wouldn't be the last. 12 Minutes is a time loop game, a miniature Groundhog Day mystery that hinges on this break-in and the buried history behind it. Before I played 12 Minutes, I didn't expect my character to be aware of the time loop—I assumed this was a small game about trying to figure out all the possible ways this encounter could go, tugging on threads until you find the one that unravels the whole thing. But after Dafoe choked my character to death and I jumped back in time, I suddenly had new dialogue options with my wife—honey, you're not going to believe this…

"He's the measurement of how you're progressing in the game," says creator Luis Antonio. "When I saw that, I had to take full advantage of it. But you could play the game knowing everything you know and be able to do things that you know but he doesn't. Nothing is blocked, except for his knowledge—you can't say the cop is coming, in the first loop, if he doesn't know the cop is coming."

According to Antonio, you'll actually spend something like 8-10 hours to get through 12 Minutes, with new dialogue and interactions opening up as you do more loops. Your apartment is tiny, but it's surprising how many things you can do and how many variables can affect the outcome. "I didn't want to tell you what to do. I think that's pretty important," said Antonio. "I think it would be a failure, as a game designer, if you needed a note-taking system. It should be very intuitive."

On my second try, while my wife sat on the couch reading, oblivious to the cop who'd soon barge in, I grabbed a knife and hid in the closet, hoping to jump out and surprise him. I did jump out knife in hand, but Dafoe clocked me on the chin and ended that loop.

Next I rooted around the apartment more, discovering some sleeping pills in the bathroom. Maybe I could give them to my wife and hide her in the bedroom so I could talk to the cop before he flew off the handle? While she sat on the couch I put the pills in a glass of water and filled it up in the kitchen sink. Antonio hinted that she probably wasn't going to take the glass after I drugged it right in front of her. But next time, if I tried mixing it in the bathroom first…

Antonio's background is in art, so it's no surprise that 12 Minutes looks lovely, softly lit and uncannily realistic in a way that reminds me of the stop motion film Anomalisa. The perspective is locked to a top-down camera that made me feel like a puppeteer, which was exaggerated by occasionally stiff and awkward animation. My character and his wife would sometimes bumble into each other as I walked around the room or robotically switch between animations. Those hiccups can disrupt the intimacy 12 Minutes is going for—and this game wants to feel intensely personal.

In your first few minutes you're sitting down for dessert by candlelight, talking like a couple who've had years to get comfortable with one another. You find out your wife is pregnant. The angle makes slipping into their conversations almost voyeuristic, and the dialogue and vocal performances are really effective—they remind me of the natural dialogue in indie great Oxenfree. I hope 12 Minutes' last few months of development will iron out some of those goofy animations in what's otherwise a striking game.

Either way, the mystery is the big draw here. Most games are time loops, letting you play levels over and over. But I've never played one that handles its story like 12 Minutes, letting my character's knowledge open up new possibilities in a tiny space full of puzzle pieces. "It's not like a movie where you get to the end and you get the credits," Antonio says. "Because it's about repetition. The conclusion is a bit more complex than what I think people will be expecting."

I have a feeling that the final assembled puzzle will look a lot different than what I think I'm putting together at the start. 

Save big on these SSDs, HDDs and external game drives in the Amazon Gaming Week promotion

Posted on May 10, 2021 by

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Whether you’re looking for a portable game drive or external SSD to store and run your backwards compatible Xbox and PlayStation games, or need an internal SSD to boost the performance of your laptop, there’s a great selection of discounts available on both SSDs and HDDs in the Amazon Gaming Week promotion, which started today in the UK. 

Not a bad way to bag yourself a bargain ahead of the retailer’s Amazon Prime Day sales event later this year.

The best external hard drive deals 

Xbox HDD WD_Black P10

If you’ve been lucky enough to get your hands on a PS5, it’s likely that you’re already running out of space due to the console’s rather measly 1TB storage space. Rather than go through the effort of deleting and redownloading games every time you cap out your storage space, it makes sense to invest in a portable external hard drive to store any games you don’t want to redownload on there. Moving games across from your SSD back onto the console when you wanna play them is way quicker than redownloading them every time. 

There’s never been a better chance to invest in an external hard drive thanks to the impressive discounts that are on offer in the Amazon Gaming Week promotion. A lot of the hard drives that we featured in our round-up of the best external hard drives for the PS5 are included in the promotion, namely the WD Black P10 Game Drives. 

It’s worth noting that all of the external hard drives we’ve included below are also compatible with PCs and the Xbox Series X, with an added bonus being that they include a one-month Game Pass subscription. 

With all of that said, let’s take a look at what’s on offer: 

The best external SSD game drive deals 

WD_Black P10 HDD

If you want to save even more time, you could just opt for an external SSD to run your games off instead, but it’s worth noting they only support backwards compatible PS4 and Xbox One titles, rather than the latest releases for Series X and PS5. 

The benefits of fast loading times and running games directly from your SSD does mean you can expect to pay a little more than the external hard drives, but time is money, right? 

Here’s a list of the best external SSD game drives that are included in the Amazon Gaming Week promotion. 

The 2TB WD_Black SSD game drive is currently out of stock, but a decent alternative is the SanDisk Extreme Pro 2TB NVMe SSD for £291.99. It’s got the same read speed of up to 2000 MB/s, connects with a type C USB and is compatible with PC, Xbox and PlayStation consoles. There’s a 1TB version available too if you want something a little cheaper. 

The best SSD deals 

Crucial BX500 SSD

If your laptop’s grinding to a halt, it’s probably time to swap out your HDD for an SSD (if you’re not using one already), and there are plenty of options include in the Amazon Gaming Week promotion. Our top pick is the crowd-pleasing Crucial BX500 1TB SSD for £70.99, and there’s a decent discount on the 480GB version, with the Crucial BX500 480GB SSD now available for £41.99. Both include a three-year warranty as standard. 

If you need something a little faster than the BX500, the Crucial P5 CT2000P5SSD8 internal SSDs are also included in the sale. They support a read time of up to 3400 MB/s in comparison to the 2000 MB/s that’s available from the BX500, which deliver impressively fast load times as a result. 

That’s all for now, but sure to keep an eye on the Jelly Deals twitter for updates on new additions to the Amazon Gaming Week promotion throughout the week.

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Gears of War Series Moving to Unreal Engine 5 for ‘Multiple New Projects’

Posted on May 10, 2021 by

The Gears of War series is getting ‘multiple new projects’, all of which will be developed on the upcoming Unreal Engine 5. In a blogpost, developer The Coalition announced that it is has started “shifting our resources to next-gen development using Unreal Engine 5.” It also confirmed that this isn’t just for Gears 6, saying it will be “developing on UE5 for multiple new projects in the coming years.” However, don’t expect an announcement for a new Gears game anytime soon; the developer makes clear that, “Shifting to a new engine is a big undertaking, so we want to be clear that we will not be announcing any new projects or titles for some time.” [ignvideo url=”https://www.ign.com/videos/2020/05/13/ps5-unreal-engine-5-tech-demo”] Unreal Engine 5 was announced last year with a spectacular PS5 tech demo, which aims to help create games that would be deemed impossible to make with current technology, but help increase efficiency for developers. It was impressive enough that Sony invested $250 million in creator Epic Games, with Epic CEO Tim Sweeney saying, “I guess they liked it!” As for its current projects, The Coalition made clear that Gears 5 updates Operation 7 and Operation 8 will be coming during the course of 2021. “Each Operation will have two drops including new characters, new maps, and special events, reads the post. “Through the end of the year, we will have store updates with exciting new content as well as featured playlists.” [ignvideo url=”https://www.ign.com/videos/2020/11/05/xbox-series-x-performance-test-how-gears-5-proves-its-a-beast”] The Gears series has a long histroy with the Unreal Engine, beginning life at the engine’s creator, Epic Games. It was among the first 720p games on Xbox 360, and Gears 5 came to Xbox Series X with a hugely impressive next-gen update last year. [poilib element=”accentDivider”] Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Ubisoft will brand all its first-party titles as Ubisoft Originals from now on

Posted on May 10, 2021 by

ubisoft

Seemingly taking its cues from the likes of Netflix and Amazon, Ubisoft has clarified that it will categorize all of its first-party titles as Ubisoft Originals from now on.

Ubisoft has confirmed that all games developed by its internal studios will be branded as Ubisoft Originals, after gamers noticed the branding attached to the recently-unveiled standalone, free-to-play game The Division: Heartlands.

“Moving forward ‘The Ubisoft Original’ mention is attached to all of Ubisoft’s games created in-house by our talented developers,” a Ubisoft spokesperson revealed to Eurogamer in a statement.

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The branding is similar to what you’ll see on the likes of digital streaming services like Netflix and Amazon Prime, which both like to slap the ‘Original’ suffix to content made by their studios, or broadcast exclusively on their platforms.

Ubisoft’s wording suggests that the company may soon expand its remit and publish games developed by studios other than its own, then. We know EA has an Originals program that targets indie games… could Ubisoft be considering a similar move?

The Division: Heartlands – due to launch on PlayStation, Xbox, and PC in 2021 or 2022 (with mobile coming later) – is being developed by Red Storm Entertainment, a studio initially set up by Tom Clancy, which has been part of the Ubisoft umbrella of studios since 2000.

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Filmmaker claims Capcom used his creature designs in Resident Evil Village Lady Dimitrescu and her daughters

Posted on May 10, 2021 by


A film director has claimed Capcom used one of his creature designs for a monster in Resident Evil Village.

Richard Raaphorst, who directed the 2013 found-footage horror flick Frankenstein's Army, shared some comparison images on his LinkedIn page between the monster from his movie and the one from Village. The creature, which looks a bit like a Big Daddy with a desk fan glued to his face, is seen standing in a similarly derelict building in the first image. The second image shows both the movie and game version of the creature on fire.

"In 2013 I directed my film Frankenstein’s Army," Raaphorst wrote in the accompanying post. "It’s a crazy monster movie filled with my own creature designs, one of which has been used—completely without authorization or credit in the newest Resident Evil game."

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Twitter user CloneKorp also tweeted a thread of even more monster comparisons from Frankenstein's Army and Resident Evil Village with strong likenesses. Raaphorst replied to the thread saying "Oh dude, this is worse than I thought. First I felt angry, then proud, but now I see this, I feel sad."

Raaphorst told me that he wants to make it clear that he doesn't know if Capcom did it on purpose, "but the material is too much of a coincidence." He also said that if Capcom "would have informed [me] beforehand, I would have been super flattered."

Raaphorst also told me he doesn't intend to take any sort of legal action against Capcom, saying "I just wish they gave me credit."

While it's not uncommon for horror media to draw inspiration from other sources within the genre, the similarities between propeller-head in particular are rather striking. Whether it's uncredited inspiration or a surprising coincidence remains to be seen. If there's one thing I do know, it's that horror games and films love sticking daft inanimate objects on top of human bodies.

I've also contacted Capcom for a comment regarding the claims and will update if they get back to me.

Resident Evil Village Used a Giant, Grumpy Stand-In for Lady Dimitrescu’s Performance Capture

Posted on May 10, 2021 by

The actor behind Lady Dimitrescu has revealed more about the motion capture process that brought the character to life – including a big, grumpy pole that was used to simulate her 9’6″ eyeline in real life. Lady Dimitrescu actress Maggie Robertson has been delighting fans during Resident Evil Village’s launch weekend by responding to fan art and complementing cosplays of the popular character, as well as providing a behind-the-scenes look at the game. In one post Robertson revealed “the grumpy stand-in,” a giant pole with a soft head marked with a frowny face. According to Robertson, this was used during performance capture to “mark Lady D’s actual size and eye lines” while on set.

Lady Dimitrescu became an internet sensation before Village’s release, not least because of her huge height – but it’s easy to forget that in the age of AAA performance capture, that then causes potential trouble for real-life actors trying to simulate talking to a fictional, towering vampire lady. Capcom’s lo-fi solution is a neat (and funny) way to get around the issue – and I now want modders to get to work on a grumpy stand-in model for the actual game. Robertson also shared another video that shows previsualizations and motion capture footage from some key scenes in the game, including when Lady Dimitrescu tastes Ethan’s blood and throws her dressing table in a fit of rage.

“I’m beyond grateful for how welcoming the entire Resident Evil community has been. Floored by all the love & support you all have given me over these past few days,” Robertson said on Twitter. “Keep spreading all of that love around in the name of House Dimitrescu!” We spoke extensively to Capcom about the creation of Lady Dimitrescu, and how they reacted to her sudden popularity. I wonder how they’ve reacted to her being modded into a Thomas the Tank Engine hybrid… In other Resident Evil Village news, here are 17 brilliant little details, and a cut fan favourite character who could have made it into the game in a very unexpected costume. We scored it an 8 in our review, calling it a “genuinely engrossing and increasingly combat-heavy continuation of the Ethan Winters story.” [ignvideo url=”https://www.ign.com/videos/resident-evil-village-lady-dimitrescu-thomas-the-tank-engine-mod-gameplay”] [poilib element=”accentDivider”] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sennheiser swiftly sells off beloved audiophile headphone business Sennheiser HD 800 S audiophile headphones on table with amp/DAC

Posted on May 10, 2021 by


Just a few months ago, Sennheiser announced it was looking for somebody to buy its Consumer product business—including its popular audiophile-grade headphones. It didn't take long for it to find one, either, as the company has announced that Sonova, a Swiss hearing aid company, will take over the reins.

The €200 million ($243m) deal will earn Sonova ownership of the Sennheiser brand and product lineup, subject to a successful transfer by the end of 2021. Sennheiser will use this opportunity to focus primarily on its pro lineup.

It's unlikely you'll see a Sonova HD 800 S replacing the flagship Sennheiser HD 800 S on the shelves, though. The deal includes a license for future use of the Sennheiser brand, which means the Sennheiser branding is sure to stick around as the face of the consumer headphone biz.

Furthermore, the two have agreed on a permanent cooperation clause as a part of the deal. What that means for the design of future products is unclear, but if it can keep future Sennheiser consumer products close to the Sennheiser heritage that'll be to everyone's benefit. Sennheiser's pristine reputation in the audiophile market has been earned with consistently decent high-end headphones over the years, and it would be a huge shame to see that slip at all.

Sennheiser also employs roughly 600 people in its consumer division. A complete transfer of operations is intended as a part of the new deal, so that should mean all of these employees make the switch to Sonova.

You can read what co-CEOs Andreas and Daniel Sennheiser, third-generation family owners of the audio company, think about the move in this message on the Sennheiser website.

Cut the cord…

(Image credit: Steelseries)

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"We couldn't have asked for a better partner than Sonova for our Consumer Electronics business," Daniel Sennheiser, co-CEO at Sennheiser, says. "Sonova is a strong, well-positioned company. Not only do we share a passion for unique audio experiences, we also share very similar corporate values. This gives us an excellent foundation for a successful future together."

This isn't the first time that Sennheiser has licensed its brand to another. In fact, its gaming headsets, notably the GSP lineup, were made and manufactured under a joint venture between Sennheiser and Demant, then known as Sennheiser Communications. This was dissolved in 2020, and led to the formation of EPOS as a standalone headset brand offering both new EPOS-branded headphones and co-branded legacy Sennheiser ones.